
Terra Alliance
July 4, 2071 marked a seismic shift in the West, as the Terra Alliance rose from the vestiges of the United States of America and its neighbors, Canada and Mexico. This new faction, formed after the collapse of the US government after World War III, heralded an era of unparalleled personal freedom, corporate power, and individual ambition. However, Alliance’s territories, while brimming with opportunity, are associated with extreme social and economic disparities, compared to controlled environments like the Imperium of Dragons, Alliance’s mortal enemy.
In the heart of this economic engine lies the Corporate Chamber, a legislative body replacing the Senate and representing the most influential mega-corporations. Highly influential, the Chamber serves as one major aspect of Alliance’s governance, providing strategic counsel on matters of economic policy and directly influencing the election of the President. Chamber Delegates, appointed by their corporations, can veto legislative decisions to ensure that national priorities align with corporate interests.




Vanguard
Vanguard serves as the backbone of American military, outfitted in sleek but durable white composite armor. Though bulkier than standard infantry, this armor is engineered for both intimidation and functionality, featuring essential life support systems and a modest layer of kinetic padding for added resilience.
These dutiful marines wield gauss rifles that, while not overly advanced, offer a reliable range and adaptability in various combat scenarios. Each rifle is calibrated to switch between semi-automatic and burst-fire modes, catering to the ever-changing dynamics of battlefield engagement.

Ironbear
With their members being dominantly (99.8%) male, Ironbears are the juggernauts of the American forces, assembled from a motley pool of conscripts and reformed criminals. Clad in heavy titanium armor with built-in flame retardants, these units serve as the elite frontline barriers that other units hide behind. Their weaponry is designed to clear areas and intimidate: a short-range flamethrower with a wide spread.
Given their unpredictable backgrounds, the Ironbears are subjected to behavior modulating drugs including diluted Tranquil Jing, delivered through their gas mask to keep them focused yet aggressive, mitigating the risk of desertion or rebellion.




Psi Lynx
The Psi Lynxes represent the zenith of psionic military technology and specialized training within the Alliance Armed Forces. Some of these psionic soldiers carry Catalyst-X on their person, allowing them to alter the battlefield in unprecedented ways. Armed with psionic amplifiers, precision rifles, and Psytum Swords, their presence on the field means the Alliance military is committed to achieving its objectives, whatever the cost.
Members of this exclusive unit are chosen from a diverse pool of graduates from Federal Psionic Certified institutions — a significant number of whom are immigrants.


Nucleus Suit
SIMU’s answer to the Directorate’s Scarab mechs, the Nucleus Suit transforms virus carriers into one-person armies. This powered armor fuses NASA vacuum tech with military-grade plating, turning infected psionics from medical liabilities into strategic assets. Only operatives carrying the Nucleus Virus can benefit from the suit’s bio-integration—a standard psion’s body cannot activate its primary features.
The suit’s edge: continuous Aether regeneration via over-extracted Indra-Sprite delivered through TransDermal Quantum Ports (TQP)—microscopic force fields that temporarily phase molecules through skin without breaking the barrier. These ports create localized quantum tunnels at arterial points, allowing pharmaceutical compounds to pass directly into the bloodstream while leaving zero physical trace. The system maintains perfect sterility and can be activated or deactivated instantly, making suit removal as simple as powering down. Integrated Medi-Vap dispensers at the neck, wrists, and thighs provide instant healing. Servo-enhanced muscles boost strength to superhuman levels—wearers can survive 300+ hours on hostile moons, leap 10-meter chasms, and punch through titanium plating.
Critical weaknesses: Eclipse and Mirage magic corrupt the suit’s processors, potentially trapping users inside their own armor. The thermal signature burns so hot that stealth becomes impossible—infrared sensors can track a Nucleus Suit from 5 kilometers away. Side effects escalate with use: elevated body temperature, heightened aggression, and after six hours—intense sexual arousal that mandates 48-hour cooldowns between deployments.
Originally designed by Harald Omdal for female operatives only, his blueprints featured chest-mounted suction cups that would harvest and recirculate breast milk for Aether regeneration. Alliance engineers scrapped this “dehumanizing” system for pharmaceutical infusion, though classified reports suggest Omdal’s design achieved 300% better efficiency. Harald’s version required invasive bio-integration—permanent modifications that Alliance deemed unethical. With only six prototypes in existence, each deployment sparks debates about weaponizing the infected versus treating them as victims.


Space Rover
The Space Rover is the Terra Alliance’s versatile, all-terrain vehicle, engineered for travel across barren moons and harsh planetary environments. Outfitted with a Gauss Machine Gun mounted on top, the Space Rover offers a reliable and highly modifiable platform for any situation. The Space Rover comfortably holds a crew of four soldiers, including a driver, gunner, and two passengers, with the option to carry additional supplies or gear. Its maneuverability, and customizable nature make it a staple for American space expeditions and military operations across the Sol System.
Designed with practicality in mind, the Space Rover is a cheaper alternative to tanks but remains a vital asset due to its adaptability. Everything from the vehicle’s weaponry to its armor and interior layout can be customized. Whether it’s upgrading to heavier weapons, installing extra shielding, or expanding cargo space, the Space Rover can be tailored to meet specific mission needs.

StarWhale
At the forefront of aerial progress stands the StarWhale, Alliance’s advanced helicopter-like shuttle. Its sleek design allows for quick takeoffs and landings, mimicking its namesake predator. Equipped with state-of-the-art avionics and navigation systems, it boasts unparalleled maneuverability even in the most challenging environments.
While typically configured without fixed armaments, its modular design allows for rapid field modifications. SIMU variants often feature specialized deployment systems including electro-foam bomb dispensers and EMP chaff launchers. The electro-foam technology releases expanding clouds of disruptive energy that disable electronics without causing permanent damage—ideal for area denial and non-lethal suppression. The EMP chaff clouds scramble targeting systems and obscure both visual and sensor detection, though older analog systems may prove resistant.
The StarWhale’s sturdy alloy hull provides protection, making it a valuable asset in long distance missions. The spacious interior can accommodate troops and equipment, while offering the option to engage stealth mode for covert operations. With onboard shower suites, various amenities, and the ability to camp at a landing point for extended periods, the StarWhale can also serve as a resting site for troops on long missions.