Nucleus Universe
Primer
Welcome to the 23rd century! This is an interactive field guide to get you started. Step into the Nucleus universe, see how it works, what it breeds, what drives it, and where your neighbors are.
- Atomic Accord reference
- Status quo 2295
- Seven sections
Section I
Human Races
In the 23rd century, humanity has evolved beyond old-world ethnic labels. Seven distinct cultural lineages — plus two secrets — define the peoples of the Seven Realms.
// Atomic Accord Census · 2295
Who humanity is, by the numbers
Natural-born humans by lineage, as carried on Nucleus Watches across the Seven Realms. Engineered Radi-Human lines are counted separately. Most of us have left Earth behind.
While the great cultural mixing of the 21st century blended old-world ethnicities, centuries of space colonization had the opposite effect. Generations of exposure to cosmic radiation appear to have activated something deep within the human cell nucleus — strengthening ancestral genetic codes and driving lineages toward greater ethnic distinction rather than homogeneity. Many theorize this is the same radiation responsible for humanity’s psionic awakening.
Cosmic Radiation — Nucleus-Level Benevolent Mutations
♀ Female Evolution
Women have become more well-endowed than their 21st century ancestors. C and D are now the most common cup sizes, 69% of women possess the ability to lactate via incantations or sexual arousal, and 78% experience natural hyperovulation in their menstrual cycles.
♂ Male Evolution
Men’s average natural life expectancy has increased by 55%. Age-related sperm decline has been delayed, while average semen volume per release is 22% greater — extending reproductive viability by generations.
// Census File 01 — Human Races
Valoran
Caucasian & European heritage
The largest lineage in the Seven Realms, and the one that came closest to not being. COVID-47 emptied half of Earth. The nations that answered to Zori — Orthodox, Catholic, and the old Soviet states save Russia — came through with the highest survival ratios on the planet, and Eastern Europe rose under her dawn. West of it, the Terra Alliance (founded July 4, 2076, from the United States, Canada and Mexico) rebuilt on personal freedom, corporate power and individual ambition.
Two successful great powers, two very different ideas of a Valoran life: Boston’s Corporate Chamber and bounty boards, or Svarog’s all-seeing Extranet and a wife assigned before thirty-five. Between them, Valorans shape the political and military landscape of the Inner Sol — and carry the old legacy of exploration, conquest and colonialism into every Realm they enter.
Prestige and tradition, with a long shadow. The Imperium names the Alliance its mortal enemy; the Alliance calls the Covenant religious authoritarianism in a Roman toga; the Covenant calls everyone else degenerate. Valorans agree on very little except that they are in charge.
// Census File 02 — Human Races
Imperial
East Asian heritage
Chinese, Japanese, Korean and Southeast Asian traditions converge under the Ruby Throne in Chengdu, where an Emperor or Empress must prove legitimacy through psionic resonance. Founded October 1, 2069, the Imperium of Dragons leads the world in GDP, military strength and economic stability, and runs the most effective police force on Earth.
Fewer Imperials walk the Realms than the Imperium wants you to think. Communist China did not survive COVID-47 and the war that followed; the dynasty that replaced it grew its numbers in cultivation chambers, not cradles. The Accord counts 1.33 billion natural-born Imperials (Primorian families carried as Imperial among them) against 2.3 billion Peons and Blood Swallows. The Imperium counts them all — and then some.
Not every Imperial answers to the Throne. The 108 ark ships that fled the Imperium’s oppression seeded Proxima Centauri with Japanese and Taiwanese lineages, and Xing Hong’s Dragon District runs without an Imperial Deputy because the Imperium refuses to send one.
The culture the rest of Sol measures itself against, and the one it trusts least: assimilation campaigns, Conjurers taken from their families as children, synthetic soldiers called “honored daughters”. Deference is expected. It is not always given.
// Census File 03 — Human Races
Maridian
African & African diaspora heritage
Named for the meridian that crosses the equator in Africa — the continent as the world’s center point, its peoples rooted and connected like the Nile, the Congo and the Niger. Maridians are the backbone of the Emerald Directorate: one of the five richest powers in the Accord’s Earth Wealth Report, third in military strength, and the only great power that does not invade.
The Directorate first documented the Principium and wears it openly. Its Chalices and battle-dancers dress to expose the Aether gates; revealing attire signals psionic competence, not weakness, and female submission in the bedroom is read as an act of love and respect. Its Space Corps fights defensively with eco-friendly energy weapons, and its cities — Oshun’s Bust above all — trade with every faction and tolerate every custom.
Griots and Chalices, bronze and drums. The Realms’ most tolerant trade culture, and a military nobody is eager to test. The Directorate still struggles to attract immigrants against old-world perceptions of Africa; it draws intellectuals instead.
// Census File 04 — Human Races
Novian
Latino & Hispanic heritage
The New World lineage: European, Indigenous and African roots fused across Latin America and carried into space by a pioneering streak that never settled. Mexico’s entry into the Terra Alliance in 2076 made Novians the Alliance’s second people by number and its first by frontier — the pilots, Riggers and settlers who ground ships on Mars and Venus when nobody else will.
Culturally versatile by inheritance, Novians cast in Ordovox beside Valorans and in Anansemka beside Maridians, and form the largest non-Maridian population in Directorate cities. Grounded and dynamic, they are the people everyone trades with.
Dante Pompeo’s dream of an Alliance that is “an exclusive homeland for Valorans and Novians” says how the Corporate Chamber sees them. The Alliance’s other immigrants hear the same sentence differently.
// Census File 05 — Human Races
Djinno
Indian, Central Asian & Middle Eastern heritage
Rich with mystical and legendary connotations, Djinnos carry the deep cultural and spiritual heritage of India, Central Asia and the Middle East — a strong connection to the mystical, especially in psionics, and a resilience shaped by harsh environments across millennia.
They have no great power of their own and need none. Found across every Realm, Djinnos hold the Imperium’s border territories, the Rakshasa Horde’s Proximan communities, Directorate cities and Alliance clinics alike. The one neutral city on Mars is run by one: Prefect Dilinur Altai of Xing Hong, who led the Blackcoats to independence in 2283.
Two tongues: Devavāṇī, the flowing sacred cadence shared with the Imperium and the Rakshasa, and Karasav, the whispered Black Decree of the Central Asian kara kam — the least studied psionic language, and the one its masters do not advertise.
Mystics, healers, prefects and shadow-psions. Trusted with the impossible, and watched for the same reason.
// Census File 06 — Human Races
Primorian
Native, Indigenous & Austronesian heritage
Tied to the primordial peoples of the world — Taiwanese, Indonesian, Pacific Islander, and Indigenous communities across the globe. Primorians carry a spiritual bond with their environment that has only deepened across two centuries of space colonization; their practices have influenced psionic research since humanity’s earliest contact with Aether.
Due to the Imperium of Dragons’ century-long conquest and cultural assimilation campaigns, many Primorians do not realize their true lineage — growing up believing they are Imperials. Even Nucleus Watches frequently fail to detect the misclassification, leaving entire generations estranged from their ancestral roots. The Accord’s 69 million is therefore a floor: an estimated three in five Primorians are carried on their own Watch as Imperial. Across the Inner Sol, the lineage is vanishing into the Imperial column one generation at a time.
Beyond the Imperium’s reach the lineage runs wild, and rumors say it is growing again, slowly but tangibly: on Formosa II, the artificial Uranian moon Primorian refugees made their home, and in Proxima Centauri, where the Wild Fangs — Atayal blood among them — mate with Sol tourists and answer to no faction at all.
Invisible in the census, unmistakable in the forest.
// Census File 07 — Human Races
Nordling
Nordic & Scandinavian heritage
The first people to colonize the moons of Jupiter, and the smallest lineage left standing. The Nordic Commonwealth (founded 2077 from Norway, Sweden, Denmark, Iceland and Finland) built Europa’s ice cities and the Jotunheim Institute on a heritage of exploration, seafaring, myth and endurance. On February 13, 2284, the Fenris outbreak took Bjørgvin II within hours, and the Commonwealth became a Radi-Mon power under High Queen Maren and Primarch Skarn.
The Nordic Civil War then followed across the Jovian moons — the Fenris-ruled Commonwealth against the Jǫkull insurgency — has bled the lineage ever since, one grave and one conversion at a time. Nine million Nordlings remain: those still under Fenris reign, the Jǫkull Horde’s hidden camps, or a diaspora that fled to the Inner Sol — one in ten residents of Xing Hong is a Nordling refugee. Their tongue, shared with the Fenris and Jǫkull Hordes, is called “the tongue of man-eaters and beasts”, and the slur follows them into every Realm.
A people this close to extinction has begun to look to the breeding chamber. Its greatest minds, Dagny Fjeld of the Jǫkull Horde among them, are researching ways to create high-grade Nordling-strain Radi-Humans, in hopes of bringing the lineage back from the brink.
Shunned across human societies since Skarn’s tyranny took hold. Hired anyway — nobody hunts Radi-Mons like the people who lost a moon to them.
// Census File 08 — Engineered
Radi-Human
Nuclear-breed humans · accelerated-growth supersoldiers
High-grade. Bioengineered humans created through controlled synthesis of genetic material in specialized breeding chambers, reaching the biological equivalent of nineteen years within nineteen months of gestation. Their lineage follows the seed and ovum they are cultivated from, and they usually carry very distinct racial attributes, inside and out. Fully sapient and emotionally complex, they exist in legal and social limbo — technically human, born through processes that bypass natural reproduction entirely. Only a handful exist, and they may learn any psionic language.
Low-grade lines. The Imperium’s Peons — a 22nd-century line of male, non-psionic, mass-producible workers kept apart from the populace under “urge prevention protocols” — and its Blood Swallows, female melee infantry who leave cultivation at biological nineteen, indoctrinated as the Imperium’s “honored daughters”, with no psionic capacity by design. Together they number roughly 2.3 billion: most of the Imperium’s headcount. The two are never permitted in the same space — two exploited populations, each capable of liberating the other.
“A handful” or “most of the Imperium”, depending on which Radi-Humans you count — a distinction the Imperium’s census refuses to make.
// Census File 09 — Unknown
Nirboh
??? · Are they even human?
No one alive has seen a Nirboh. Yet across the 23rd century, the conviction that they exist — or once existed — grows stronger by the decade. Their self-repairing Indra Fountains dot the Seven Realms. Their bioengineering underpins the Rakshasa Horde’s most sacred technologies. Their ruins on Proxima Centauri predate human arrival by millennia, and their Tether Arches, each exactly sixty-nine meters tall, stand dormant wherever the Zephyrium runs deep.
Every culture disagrees on what Nirbohs were. Djinnos and non-Imperium Imperials believe them to be beings who found enlightenment alongside the ancient Buddha himself — entering Nirvana together, reachable only there. Valorans and Nordlings believe the Nirbohs are alien beings from another galaxy entirely. Nearly every faction agrees on one point: if the species still exists, it resides in the Realm of Celestials, around Tau Ceti.
The great unanswered question of the Nucleus universe. The most tantalizing destination in the known cosmos, and the most feared.
Section II
Psionic Tongues
Six sacred languages channel the raw power of Aether into spells and incantations. Each carries the weight of the civilization that forged it — and only one of them belongs to no one.
Roots, not blood
Any lineage may learn any tongue. In practice, casting language follows cultural roots — even among the factionless Wild Fangs — and a psion’s first incantation is usually the one their grandmother would recognize.
Heard, not read
A Nucleus Watch translates any psionic tongue in audio — and none of them in writing. The bug is unresolved as of 2295. Anansemka, which has no script at all, is the one tongue it never fails on.
Words carry no school
A tongue is a channel, not a spell list. Ordovox carries Solar healing and Eclipse bolts alike; the school decides what the Aether does. Every incantation is catalogued under its school in Section III.
// Who casts in what — favored tongue by lineage
| Tongue | Valoran | Imperial | Maridian | Novian | Djinno | Primorian | Nordling | Hordes |
|---|---|---|---|---|---|---|---|---|
| Anansemka | Tiamat | |||||||
| Ordovox | ||||||||
| Devavāṇī | Rakshasa | |||||||
| Jǫturmál | Fenris · Jǫkull | |||||||
| Karasav | ||||||||
| Reikan | · | · | · | · | · | · | · | none |
● favored tongue · ◐ regional (Central Asian Djinnos; certain Directorate Chalices) · Reikan is bound to no people and very few speak it. Radi-Humans inherit no tradition and may learn any tongue.
// Tongue File 01 — The First Tongue
Anansemka
Ananse (the spider trickster god) + kasa (speech) · “resonant, earth-connected tones that pulse with life’s energy”
Believed to be humanity’s first psionic language. Its Akan roots are the oldest layer; across the 23rd century it has grown to encompass the continental native languages that carry psionic power — Austronesian, Amazonian, Pacific — which is why a Griot from Ndovu Zenith and a Wild Fang on the far side of Proxima can cast from the same tradition.
Anansemka has no writing system and never did. It is learned by ear and by rhythm: the Directorate’s Griot schools teach it beside the drum, and a spell that would fail in a still mouth lands cleanly on a beat. That is also why the Echo Drum is a weapon and not an instrument — Oceanic Embrace and Rhythm Shield are Anansemka incantations played, not spoken.
The lack of a script is a strength in one more way: the Nucleus Watch’s translation bug, which garbles every written psionic tongue, has nothing to fail on here.
Warm, open vowels riding a pulse. Casters move when they cast; battle-dancers cast when they move. Bɔlae Sika! is a shout with a downbeat under it.
Grounded and trusted. The Realms’ most welcoming tongue to learn, and the hardest to fake — you cannot read your way into it.
// Tongue File 02 — Order
Ordovox
ordo (order) + vox (voice) · “the measured tongue of order and precision”
A language of mysteries and old knowledge whose commanding syllables shape reality itself. Ordovox is the tongue of institutions: Alliance psionic academies teach Scutum Lunaris before anything else, Covenant Stalwarts channel Solar light through their shields in it, and Zori’s liturgy is Latin-flavoured Ordovox addressed Ad Auroram.
It rewards clear diction and a steady mind. Alliance field hospitals prefer its healing invocations for exactly that calm; Valoran Eclipse casters who want a fast, efficient bolt reach for it too. Where Karasav draws on shadow and consequence, Ordovox channels authority through divine light and order — the two tongues are opposites that agree on nothing but grammar.
Full voice, clipped and exact. An Ordovox caster sounds like an officer giving orders, because the grammar was built to give them.
Authority. Some hear arrogance. Nobody hears hesitation.
// Tongue File 03 — Divine
Devavāṇī
Devavāṇī · “The Language of Butterflies, Celestial Women and Sacred Whores”
Flowing, rhythmic cadence whose syllables resonate with cosmic harmony. Devavāṇī sounds mystical and sacred — and two powers who despise each other cast in it. The Imperium’s Conjurers, children taken for their potential and trained for fifteen to twenty years, learn to channel Eclipse without fragmenting, in Devavāṇī. Four light-years away, the Rakshasa’s Sūkṛmucs speak it fluently: their summons, their transformations, and the Soul Bridge to Primarch Moro are all Devavāṇī.
Some scholars believe the tongue itself descends from Nirboh communication. The Rakshasa’s Nirboh-derived technologies lend the theory weight; no evidence is conclusive.
Long vowels, rolling consonants. Spells arrive as phrases, not words — Rudhira Ultkā Patatu is a sentence, and the meteor lands at its full stop.
Sacred and dangerous in equal measure. The Imperium teaches it as scripture; the Rakshasa practice it as intimacy.
// Tongue File 04 — Frost & Fury
Jǫturmál
jǫtunn (giant) + mál (speech) · “The ancient tongue of frost and fury”
Sacred and ancient, evolved from Old Norse. Harsh, commanding syllables that invoke the mythological and primordial aspects of Norse culture. The Nordic Commonwealth formalized its psionic theory at the Jotunheim Institute on Europa, where a Nucleus Sword like Baldr still answers virkjaðu and sleeps at sofðu.
It is also the only psionic tongue that Radi-Mons use. Fenris Draugs cast in it, a Skuggr’s boon is toggled in it, and a Diabolisk hatchling can screech Hrímskrík before it can talk. That is the root of the slur — “the tongue of man-eaters and beasts” — and the excuse for the discrimination Nordlings meet in every Realm. The Institute where the language was taught fell to the Fenris in 2284. It breeds them now.
Hard stops, shouted into cold. Frost, Bylgja! is a command, not a request. Its healing lines — Hjarta Kyrr — are the only time it drops its voice.
Feared, and wrongly. The Horde speaks it because Nordlings did first. Hired anyway — nobody hunts Radi-Mons like the people who lost a moon to them.
// Tongue File 05 — Black Decree
Karasav
Karasav · “Black Decree” · the shadow tongue of Central Asian shamans
Rooted in the traditions of the kara kam — Black Shamans who negotiated with Erlik, judge of the dead. Where Ordovox channels authority through divine light and order, Karasav draws power from shadow, consequence, and humanity’s primal darkness.
Low guttural consonants, clipped vowels and hard stops lend themselves to whispered incantations, long-distance spell coherence — and sexual arousal. Practitioners rarely raise their voices when casting. The tongue is exceptionally suited to stealth, sniping and Nucleus Cultivation; some of the strongest sex rituals are done exclusively in Karasav, and the finest Chalice Oshun’s Bust has produced heals her Ologuns by singing in it.
Among the six psionic languages, Karasav is the least studied — partly its association with forbidden shamanic practice, partly because those who master it tend not to advertise the fact.
Under the breath, almost swallowed. Kara Tuzaq is laid, not cast; the target hears nothing until the snare closes.
Watched. A Prefect who casts in Karasav keeps it quiet for a reason: revealed power invites challenge; concealed power waits for the right moment.
// Tongue File 06 — Unbound
Reikan
靈觀 · “Spiritual Observation” · a universal tongue that bridges all cultures
Uncovered in 2025 in Taiwan by an unknown scholar with a fascination for Japanese kanji and tantric Buddhism: a full-kanji language that was never meant for any single people. Reikan was designed to bridge all cultures, and it belongs to none of them. Despite Imperium propaganda claiming it as an Imperial tongue, very few in the Seven Realms can actually speak it — and people of any ethnicity can learn it.
Learning Reikan does not require knowledge of any hieroglyphic language. It demands an acceptance of one’s own sexuality and spirituality, which makes it as much a journey inward as a linguistic study. Every Reikan spell is expressed in exactly three kanji — 心従令, 夢鎖眠, 霊透視 — read aloud, and cast. Nothing to conjugate. Nothing to hide behind. Some scholars believe Reikan, like Devavāṇī, may descend from Nirboh communication; no evidence is conclusive.
Three syllables, level and quiet — Shin-Jū-Rei — and the mind on the other end belongs to you. The tongue’s power is in how little it needs to say.
Coveted, claimed, and mostly unspoken. The Imperium says it is theirs. The kanji say otherwise.
Section III
Psionic Schools
Five aspects of cosmic power, each with its own philosophy, temperament and price. Select a school to trace its place in the cycle and read the spells its casters actually live by.
// The Cycle of Counters
Hover or tap a school to trace its counter.
Lunar → Mirage → Solar → Void → Eclipse → Lunar

// School File 01
Lunar 月
Tranquil · mutable · the moon’s pull
Lunar psionics channels the moon’s tranquil, mutable energy. The easiest school to learn, the most versatile — and the hardest to master. Its signature is gravity: pull, push, or a singularity point where a body used to be.
Atomic Accord census of adepts: 69% female · 29% male · 2% non-binary

// School File 02
Solar 日
Warmth · radiance · the positive principle
Solar psionics draws from the sun’s boundless warmth and luminosity — healing, enhancement and radiance. Masters can photosynthesize, forgoing food entirely while basking in sunlight; the highest exhale enough oxygen to keep a small town breathing for weeks.
Atomic Accord census of adepts: 60% male · 40% female

// School File 03
Eclipse 蝕
Convergence · sacrifice · unbridled force
Drawing from the tumultuous convergence of cosmic bodies, Eclipse embodies raw, unbridled power. Purely aggressive, unparalleled in offensive might — and with zero defensive utility. Many institutions dissuade students from studying it; its association with terrorism and the sacrificial nature of its strongest spells have tainted its reputation.
Overuse risks paranoia. The strongest spells demand blood — at worst, lives.

// School File 04
Mirage 幻
Illusion · allure · control
Mirage bends the boundaries of real and illusion — a school of allure, control and deception. Rich elites and celebrities frequently dabble in it to enhance charm at social gatherings. Its masters exude undeniable charisma — and are often accused of being disingenuous or dangerously possessive.
Offense drains slowly; healing lands slowly. Dominion over a mind: mastery extremely rare.

// School File 05
Void 空
Silence · cold · the expanse of space
Tapped from the inscrutable vastness of the cosmos. Every living being imprints a quantum signature on space-time; on death it disperses as an ethereal echo, and Void practitioners resonate with those echoes. Void demands a logical, analytical mind — and prolonged use dampens emotions. In extreme cases, practitioners become detached and heartless, viewing the world with icy indifference.
Wormholes for travel. Black holes for destruction. Silence for everything else.
Featured spells · Lunar
The ones the Associates reach for firstJǫturmál · Offense
Frost Moon Bolt
ᚠᚱᛟᛊᛏ ᛫ ᛒᚢᛚᚷᛃᚨ“Frost, Bylgja!”
FROST, BILL-gyah
A concentrated bolt of freezing Lunar energy launched from the caster’s hand — or fired through a Karma Spear’s crystal tip. Reliable, fast, and devastating at range.
Cast by Sigrun Fjeld
Jǫturmál · Offense
Silver Moon Lightning
ᛏᚢᛜᛚ ᛫ ᛊᛚᚨ“Tungl, Slá!”
TOONG-l, SLAU
A forking discharge of silver Lunar current. Faster than the bolt and harder to aim — the second thing a Nordling learns, and the one they never stop practicing.
Cast by Sigrun Fjeld
Jǫturmál · Defense
Little Moon Barrier
ᛊᚲᛃᛟᛚᛞ“SKJÖLD!”
SKYULD
A minor barrier thrown up in one shouted word. A hatchling’s instinct before it is a lesson: Håkon cast it first, and Xin learned it from him.
Cast by Håkon · Zhi-Xin Wu
Jǫturmál · Offense
Frost Shriek
ᚺᚱᛁᛗᛊᚲᚱᛁᚲ“Hrímskrík!”
HREEM-skreek
A Diabolisk’s psionic screech, blasting cold on impact. Power scales with the Diabolisk’s size and age; at low ranks it blinds and numbs rather than kills.
Cast by Håkon
Anansemka · Offense
Moon-enchanted Bolts
Bɔlae Sika!“Bɔlae Sika!”
Baw-lah-eh See-kah
Psionic projectiles imbued with Lunar resonance. Favored by Maridian combat psions for rapid-fire engagements — and by one Griot who casts on the beat.
Cast by Jabari Adomako
Jǫturmál · Healing
Heart Calm
ᚺᛃᚨᚱᛏᚨ ᛫ ᚲᚢᚱ“Hjarta Kyrr.”
HYAR-tah KEER
Minor healing, spoken rather than shouted — the one time Jǫturmál drops its voice. Its long form, River Back to Valley, closes wounds that would otherwise be the end.
Cast by Sigrun Fjeld · Håkon
Featured spells · Solar
Shield first, then the lightOrdovox · Defense
Sun Shield
Scutum Solis!“Scutum Solis!”
SKOO-tum SO-lis
A blazing barrier of Solar radiance. Burns anything that contacts it while protecting the caster from physical and psionic harm — light channeled through a Stalwart’s shield.
Cast by Marcus Thorne
Ordovox · Offense
Blinding Light
Lux Caecans!“Lux Caecans!”
LOOKS KYE-kahns
A flash of pure Solar radiance that sears vision and overwhelms psionic senses. Leaves targets disoriented and vulnerable — a favored opener among Valoran Solar adepts.
Cast by Marcus Thorne
Ordovox · Healing
Radiant Restoration
Lux Sanatio.“Lux Sanatio.”
LOOKS sah-NAH-tee-oh
A measured invocation that channels Solar warmth into wounded flesh, knitting bone and closing wounds. The calm precision of Ordovox makes it the preferred healing incantation in Alliance field hospitals.
Cast by Alliance field medics
Jǫturmál · Offense
Dawn’s Spear
ᛞᚨᚷᚱᛊᛈᛃᛟᛏ ᛫ ᛒᛃᚨᚱᛏ“Dagrspjót Bjart!”
DAH-gr-spyoht BYART
A piercing bolt of concentrated dawn-light. Travels faster than most Lunar projectiles, trading area coverage for pinpoint accuracy.
Cast by Nordling Solar adepts
Anansemka · Enhancement
Spirit Furnace
Sunsum ogya!“Sunsum ogya!”
Soon-soom oh-jah
Sustained combat enhancement burning on absorbed sunlight. The caster often experiences euphoria — Wild Fangs call it “the grin.”
Cast by Taṇhā
Anansemka · Utility
The Breath of Day
Owia di me, ma me nkwa.“Owia di me, ma me nkwa.”
Oh-wee-ah dee meh, mah meh n-kwah
Solar photosynthesis: the caster sustains themselves on sunlight alone, forgoing food. Requires direct solar exposure — common among Wild Fangs on long frontier hunts.
Cast by Wild Fangs
Featured spells · Eclipse
No defense. None was ever intended.Karasav · Trap
Black Snare
قارا توزاق“Kara Tuzaq!”
KAH-rah too-ZAHK
An Eclipse trap laid in silence. Binds and corrodes anything that triggers it — the whispered weapon of Central Asian shadow psions.
Cast by Dilinur Altai · Iron Roach
Karasav · Control
Eye of Tamag
تاماق كۆزى“Tamaq Közï!”
tah-MAHK kuh-ZEE
Opens a watching rift above a target area that suppresses psionic ability and inflicts existential dread. Named for the underworld the kara kam once bargained with.
Cast by Dilinur Altai
Devavāṇī · Enhancement
Blood Frenzy
रक्त उन्माद — प्रवर्तताम्!“Rakta Unmāda — Pravartatām!”
RUK-tah oon-MAH-dah, prah-VAR-tah-TAHM
Berserk strength for the caster — or, with the last word, for allies too, at the cost of more Aether and a little of the caster’s own flesh consumed to fuel it.
Cast by Joon-Seok Pak
Jǫturmál · Offense · Female Draug only
Dark Womb Deluge
ᛗᚢᚱᚲᚱᚲᚹᛁᚦᚱ ᛫ ᚠᛚᛟᚦᚨ ᛫ ᛞᚱᛖᚢᚱᛁ“Myrkrkviðr, flóða dreyri!”
MEERK-r-kvith-r, FLOH-tha DRAY-ri
The ultimate Eclipse attack. Aether concentrates in the womb and expels through vagina as a wide cone of dark, blood-like energy. Two casts before the caster must regenerate through sex; requires stationary channeling.
Cast by Fenris Draugs
Devavāṇī · Offense
Blood Finger Spear
मांस शल्य!“Māṁsa Śalya!”
MAHM-sah SHAHL-yah
The caster’s own blood hardens into a piercing projectile. A signature Rakshasa Eclipse technique — painful to cast, lethal to receive.
Cast by Rakshasa casters
Ordovox · Offense
Crimson Shadow Bolt
Umbra Rubra Fulgur!“Umbra Rubra Fulgur!”
OOM-brah ROO-brah FOOL-goor
A bolt of Eclipse energy wreathed in dark red shadow. Standard combat spell for Valoran Eclipse practitioners — fast, efficient, deadly.
Cast by Valoran Eclipse adepts
Featured spells · Mirage
A Worm Witch’s working orderDevavāṇī · Illusion
Dim Vision
मध्य दृष्टि!“Madhya Dṛṣṭi!”
MUD-yah DRISH-tee
Fogs the target’s sight from the inside — a veil across the eyes that no light clears. The opener a Worm Witch casts before anyone knows she is there.
Cast by Fuuka Natsukawa
Devavāṇī · Offense
Serpentine Flame
व्यालीं प्रज्वल!“Vyālīṃ Prajvala!”
VYAH-leem PRAJ-vah-lah
A coiling ribbon of Mirage fire that winds toward its target like a snake and drains vitality where it bites — Ethereal Flow, weaponized.
Cast by Fuuka Natsukawa
Devavāṇī · Summoning
Summon Clay Jinki
उत्तिष्ठ, कूर्म-कवचिन्“Uttiṣṭha, kūrma-kavacin.”
oot-TISH-tah, KOOR-mah kah-vah-CHIN
“Rise, tortoise-armored.” Raises a shelled Jinki of clay to hold a line while the summoner works from behind it.
Cast by Fuuka Natsukawa
Anansemka · Defense
Amethyst Barrier
Boɔde Ntwamudua!“Bo-oh-deh Ntwamudua!”
Boh-oh-deh n-twah-moo-DOO-ah
A violet crystalline barrier woven from illusion and willpower. Deflects both physical and psionic attacks while distorting the caster’s position.
Cast by Jabari Adomako
Devavāṇī · Illusion
Mirror Mirage
दर्पण मायाजाल!“Darpaṇa Māyājāla!”
DAR-pah-nah MAH-yah-JAH-lah
Creates illusory duplicates of the caster, each capable of independent action. The reflections scatter attention and sow confusion in combat.
Cast by Mirage adepts
Reikan · Domination
Mind Dominion
心従令“Shin-Jū-Rei”
sheen-JOO-ray
Three kanji that command absolute obedience. The ultimate Mirage spell — dominion over another’s thoughts. Mastered by a scant few; feared by all who know its name.
Cast by a scant few
Featured spells · Void
Silence answering furyDevavāṇī · Negation
Nullification
शून्यता शान्तिः“Śūnyatā Śāntiḥ.”
SHOON-yah-tah SHAHN-tih
Cancels an incoming spell entirely, dissolving its Aether back into the cosmos. This is the quintessential Void counter.
Cast by Zhi-Xin Wu
Devavāṇī · Enhancement
Pierce Beyond
भेद अतिसीमा.“Bheda Atisīmā.”
BHAY-dah ah-tee-SEE-mah
Void-enchants a weapon and wakes its AI-assisted targeting. A gun fires straighter under it than any pair of hands could manage.
Cast by Zhi-Xin Wu
Jǫturmál · Offense · Women Only
Valkyrie Hellwater
ᚦᚹᚨᚷᛁᚦ ᛫ ᛗᛁᛏ ᛫ ᚺᛖᛁᛚᛟᚷ ᛫ ᛊᚢᚱᚨ“Þvagið mitt, heilög sýra!”
THVAH-gith MIT, HAY-lug SEE-rah
A major offensive spell. The caster’s urine becomes a stream of destructive acid that burns through any planet’s ground as she walks or flies — for as long as she can keep her piss flowing out of her urethra.
Cast by Brynhild Fjeld
Karasav · Healing
Void Hymn Restoration
نۇر شىفا، تەن ۋە رۇھ“Nūr Shifā, tän vä rūh.”
NOOR shih-FAH, tan va ROOH
“Light of healing, body and soul.” Healing that works through the voice: sung in Karasav, Void-attuned Aether smooths a wounded ally’s energy back to its natural state.
Cast by Ume
Karasav · Siphon
The Sieve
سۈزگۈچ“Süzgüch.”
sooz-GOOCH
A siphoning field that drains Aether from anyone passing through it, storing the take in a Psi Fan or Spirit Lantern. The Prefect’s quiet toll.
Cast by Dilinur Altai
Jǫturmál · Offense
Iron Breath
ᛃᚨᚱᚾ ᛫ ᛟᚾᛞ“Járn-önd!”
YARN-und
A frigid exhalation charged with Void energy. Corrodes metallic structures — devastating against armored targets and machinery.
Cast by Void-attuned Diabolisks
Section IV
Radi-Mons
A woman’s ovum, crossed with an Earth creature, raised for a purpose. The cradle sets the ceiling. The raising decides.
The name
Meiya Ji’s first line came from one cloned ovum: a radiation-immune monoclonal strain, “Radi-Mon” in her notes. Alliance troopers heard monster. Both are true. One is on the paperwork.
Not Radi-Humans
A Radi-Human is a human: sapient, impossible to condition. A Radi-Mon is an ovum crossed with a beast. The Imperium makes both, for the same reason. Radi-Humans are counted in Section I.
Egg vs. raising
Unfertilized eggs yield the many and simple; fertilized, the rare and willful. That is the ceiling. Then a sewer Skuggr learns to talk, and a Diabolisk raised for nothing grows up gentle. The rest is decided after hatching.
// The labor question
Why breed beasts at all?
More worlds than hands. Fusion made power free, Medi-Vap made each generation smaller, light-years made every shipment slow. A machine needs a factory, a supply line, a technician. A Radi-Mon needs an egg, a cradle and something to eat. Frontiers have fusion waste to spare.
The Imperium bought that arithmetic: settle lethal worlds without modifying a human for every posting. Nobody has endless bodies. How a horde makes its creatures is its politics.
5.2 billion natural-born humans · >69% living beyond Earth · see the Atomic Accord Census
// How we got here — from a Bodhi tree to three hordes
-
Before the Nucleus Era
Moro’s notes
A Nirboh who walked beside the Buddha becomes a Bodhi tree on Shashan. Her notes on crossing human and beast survive in fragments.
-
22nd – 23rd century
Omdal & Ji
Harald Omdal, rogue Nordling scholar, and Meiya Ji, Taiwanese Void psion, make the fragments work. Radi-Humans first. Then Radi-Mons.
-
The commission
Colonists, not soldiers
The Imperium hires Meiya to breed settlers for worlds that kill humans. Her data seeds the Peon and Blood Swallow lines.
-
The theft · 2284
Weaponized, then stolen
Meiya weaponizes the work; the Imperium grabs for it; she vanishes. Pieces reach Queen Maren; Lokki Högberg builds the Fenris strain. February 15, 2284: Bjørgvin II falls as the Fenris Horde rises.
-
2284 → 2295
Three hordes, and counting
Fenris rules the Commonwealth. Dagny Fjeld’s Jǫkull rises against it. On Proxima, the Rakshasa have grown at Moro’s roots since the ark ships landed.
// Horde files
One technology, many philosophies
A cradle, its beasts, the humans it converts. What differs is what each was raised for.
A Vöxtr · what outsiders call a Breast Barrow
// Horde File 01 — Mass production
Fenris Horde
More. · Conquest · overwhelming force · sex as supply chain
The technology at its most productive, and its most obscene. Stolen research reached Europa; a professor who taught that free will is programming applied it, and a student who could not take no for an answer drank it first. Their Horde conquers on two fronts: overwhelming force, and sexuality turned into a reason to stop fighting back.
Fenris alone fields endless waves. One woman inside a Vöxtr—Breeding Machine—feeds a cluster; her eggs become its soldiers; captives are stock and sustenance both. The Horde wastes nothing. It has ruled the Nordic Commonwealth since 2284, and quietly partners with the Imperium.
Vöxtr · Breast Barrow
Twin mounds of flesh grown around one Breastfeeder, dreaming while her body serves. Her eggs, cloned by the hundred, become Fiends, Skuggrs and Maurs in weeks; Draug-fertilized, they become elites — harder to command. Kill the Vöxtr and the cluster rots in days.
Swarm first · cheap · directed
Bone Fiends by the dozen, bile-spitting Skuggrs, Maurs that build, Seed Towers that deny ground. Above them, Krakens: telepathic commanders whose Void Vault lets a pack fight in vacuum. Kill the Kraken, the pack breaks.
Draug · Slayers ♂ · Ensnarers ♀
Former humans. Immortal, sterile, fed by sex alone. Men harden into chitin; women into a psionic membrane, a Crucible where the womb was. Swallow a Draug’s semen or milk at climax, and you wake as one.
Scale. A cluster heats an arctic hive, cools a desert one, never runs out of soldiers. Its believers — Maren’s youngest daughter among them — see the one force that could seed all Seven Realms.
More needs raw material, and the raw material is women. Past a certain volume everything is stock: captives, converts, a Breastfeeder who no longer knows she is one. The beasts are not the horror. The accounting is.
“The Horde wastes nothing. A single woman can birth ten thousand soldiers — and never know she did.”— Lokki Högberg, Chief Scientist of the Fenris Horde
// Horde File 02 — Preservation
Jǫkull Horde
Keep. · Nordic resistance · transformation without corruption · a family matter
Born from watching the Vöxtr. Dagny Fjeld saw what Fenris breeding did to women and built the “civilized” alternative: transform, don’t corrupt. No captives in her Hylki. Her Winterborn keep their minds. Her beasts are investments; a Nordgård treats a Krabba as other cultures treat a horse.
Still a horde born of desperation. The Hylki grows children too, in nine weeks, at the price of lifelong emotional instability; and a dying people leans on its women for ova. Dagny says the Hylki works only on Nordlings. Hospital records say otherwise.
Hylki · clinical, not brutal
Glass vessels, nutrient fluid, pale blue light. An unfertilized ovum, replicated, becomes Krabba, Grávomb or Ísmarr in weeks. A fertilized one cannot be copied: it becomes one child. Less output than Fenris. No one lying at the heart of it.
Few, and costly · ice-adapted
Sapphire Krabba that hold the line and carry riders. Stormbryters three men tall. Ísmarr that cast like psions and mourn their riders. Moon Dippers, Glacierwurms — and the Diabolisk, among the smartest Radi-Mons alive.
Winterborn · the whole library, in a human
Humans carrying the whole Jǫkull library. They shift in part — a bear’s shoulders, a dipper’s wings — command any Hylki-born beast, and shrug off lethal cold. The price: a beast’s hunger, lust and temper, arriving before thought. How the strain passes, outsiders don’t know. Rumor says Dagny.
Proof the technology runs without a single captive, and that a Radi-Mon raised as a companion becomes one. A Grávomb will cook you dinner. A Krabba will remember your name.
The word only. Dagny refuses every alliance against Fenris; the war is “a family matter,” and non-Nordlings are lesser. Fix that, and Jǫkull is the good idea. It has not been fixed.
“The conversion didn’t erase who I was. It burned away everything I was afraid to be.”— Ivar Lindqvist, Winterborn operative
A Breeding Lotus · 108 cells around the Bindu Pool
// Horde File 03 — Symbiosis
Rakshasa Horde
Ours. · Desire as forge · consent as method · thriving, not conquering
The original concept, kept by the one who conceived it. Refugees from 108 ark ships found a Bodhi tree with a face waiting on Shashan, and she taught them her transformation. Her doctrine: desire, embraced, is strength. In the Lotus Seeding, a woman and a man have 108 minutes together, and what they do — and what she pictures — decides what is born. Workers in seconds. Elites in minutes. A child in five days.
Without love, the rite yields nothing. That rule shapes the rest: Weavers gather milk by consent, Trishuls never touch a woman, and the Horde prefers symbiosis to annihilation — which keeps Proxima ungoverned, dangerous and open.
Breeding Lotus · Padma Bīja Vidhi
108 cells around a pool of warm amber. A tendril takes one ovum; the couple’s union fertilizes it; her milk feeds the eggs. A disciplined mind produces elites. An unfocused one produces workers, or nothing. Her womb is used; her soul sets the power of what is born.
Born of a couple · Eclipse & Mirage
Weavers that raise a Lotus in hours. Crocodilian Jalraks for the swarm. Spike-launching Trishuls that hunt only men. Eel-born Nāgas in the air. And Proxima Creepers: symbiotes living inside every Worm Witch, emerging as weapons.
Sūkṛmuc · Worm Witch
Humans who choose it, through consensual intimacy with an existing Witch. Three forms: human, serpentine worm, and the shape between. Centuries of life, fluent Devavāṇī, a gift for Mirage, and a polyandrous matriarchy ruled by its eldest.
The only horde whose beasts are born from consent — and the stronger for it. Nothing is forced that a Lotus can grow from love.
Ours has an edge. The horde thrives inward and asks little of the world past its roots. The transformation is permanent, the Creepers are forever, and a Trishul does not ask a man’s politics before it eats him.
“What we breed with love returns love. What we breed with cruelty… the Fenris have shown us what that becomes.”— Primarch Moro, the Bodhi Tree of Shashan
// Field guide — a sampler
Nine among the many dozens you will meet
Every Radi-Mon descends from an Earth creature. Three of these our heroes have already slain aplenty.

Bone Fiend
Ground · Foundational · Melee scout
Wolf-sized, bone-white hide over red muscle, spikes down the spine. Fast, numerous, disposable: two per egg, packs of dozens. They run faster after young women.
From: African hyena & Eurasian grey wolf · unfertilized

Skuggr
Ground · Foundational · Ranged
A car-sized insect with a hound’s agility. Spits bile, walks silently, survives vacuum, sees in the dark. Far smarter than a Fiend. Tongue curiously designed for stimulating a consenting woman’s rectum through deep anilingus, providing pleasure and enriching her gut flora.
From: Nordic shield-backed bug (Eurygaster maura) & Norwegian dusky cockroach (Ectobius lapponicus) · unfertilized

Kraken
Air · Advanced · Psionic command
Bus-sized young, carrier-sized Elders. Three orange eyes, telepathic command, and interplanetary transport. Each adult has a mating arm — a prehensile phallus designed for insertion and ejaculation into a consenting woman’s Black Gate: that is, her anus.
From: Curled octopus (Eledone cirrhosa) · Colossal squid (Mesonychoteuthis hamiltoni)
Draug
Ground · Advanced · Melee · Psionic · Sterile
The Horde’s elite, formerly human. Immortal, regenerating, fed only by sex. Females are one of two psionic Fenris units. Every survivor reports the same thing: pleasure.
From: a human who swallowed the strain
Krabba
Ground · Foundational · Melee · Mount
Car-sized crabs, sapphire shells etched with knotwork, laced with Zephyrium. They hold chokepoints, carry riders — and the old ones have personalities. Dagny rides the first she ever grew.
Cradle: Hylki · each a significant investment
Moon Dipper
Air · Foundational · Ranged scout
Hawk-sized, snow-white, blue-eyed. Ice bolts from a crystal throat; they phase through frozen lakes and surface far away. Their song is often the only warning.
From: Norwegian white-throated dipper
Grávomb
Ground · Foundational · Worker · Pacifist
Armored beaver-groundhogs that mine Zephyrium, raise structures and tend the land around every Jǫkull home. Pacifists. Some are excellent cooks.
Cradle: Hylki · unfertilized
Weaver
Air · Foundational · Worker
Giant bees that raise a Breeding Lotus in hours and tunnel beneath it. They gather Zephyrium and breast milk, by consent. Pacifists unless provoked.
From: Japanese giant honey bee

Diabolisk
Ground · Advanced · Ranged · Psionic
Among the most powerful and intelligent Radi-Mons alive. Eclipse and Lunar mastery; an adult’s roar breaks battalions. No wings. Only the fully grown carry horns.
From: viviparous lizard · Swinhoe’s tree lizard · Komodo dragon
Every named Radi-Mon has a Codex entry. Tap art to enlarge.
// Two proofs
The raising decides
One was made rare and turned out kind. One was made disposable and turned out someone.
// Proof 01 — Raised with no purpose
Håkon
Diabolisk hatchling · Xing Hong, Mars
A Diabolisk is bred to break battalions. This one hatched from an egg found in Taiwan, raised by a broke Rigger who taught him love before anyone could teach him war. He is gentle, slow to grow, quick to trill, and draws with crayons when idle. His scales go gold when he feels treasured.
// Proof 02 — Raised himself
Hreint
Elder Skuggr · the Aqueduct, Oshun’s Bust
A Skuggr is mass-produced and, by every manual, mindless. This one spent years under Venus, and the years changed him: a pristine restroom for a domain, a hoard of human things he cannot read, a gentleness no one required — and speech, in nouns and verbs, no pronouns. He chose a side by his own logic: a Skarn who wins makes every woman taste the same. Boring.
The cradle decides what can be born. Everything after that is up to whoever is holding it.
Section V · The Center of Everything
Sex
In the Nucleus universe, sex is the engine of psionic evolution. The intimate exchange of bodily essences carries Aether itself, making consensual sex one of the most potent forces in the Seven Realms — and the factions who understood this earliest now rule them.
Gratuitous, said the 21st century
The cosmic radiation that awakened humanity’s psionic potential reshaped the relationship between sex and power. What tantric masters once theorized — that sexual energy could transcend the physical — became measurable, replicable, and weaponizable.
Medi-Vap changed the field
STDs are gone entirely; condoms are museum pieces and casual sex is harmless. With sex prevalent everywhere, many adults fuck, few stay loyal, even fewer know what love is. The same vapor keeps each generation smaller — see the labor question in Section IV.
The first time matters
For humans, psionic potential does not awaken until after virginity is lost. Regular sex alone doesn’t guarantee a powerful awakening — what it opens, cultivation deepens.
// The Principium — why bodies matter
Eight gates between skin and cosmos
The Principium of Nucleus Gates identifies eight acupoints where the human body interfaces most powerfully with ambient Aether. When these gates are exposed or engaged during intimacy, Aether absorption and output increase dramatically. This is why cultivations across every culture demand nudity — for honesty, arousal and unrestricted psionic power.
First documented by the Emerald Directorate, which wears it openly — see the Maridian file. Revealing attire signals psionic competence, not weakness.
// Intimacy File 01 — The Baseline
Regular Sex
Pleasure · procreation · human connection
The kind of sex humanity has always known — for pleasure, for bonding, for creating new life. In the 23rd century, Medi-Vap has eliminated STDs entirely, making protective measures like condoms obsolete and casual sex harmless. With sex being prevalent everywhere, many adults fuck, few stay loyal, even fewer know what love is.
Despite all the cosmic changes, most humans still procreate naturally. Children are still born from love (and accident), raised in families, and grow into adults who will one day face the same questions their ancestors did. For humans, psionic potential doesn’t awaken until after virginity is lost — but regular sex alone doesn’t guarantee a powerful awakening.
- Provides pleasure and emotional bonding — unchanged from ancient times
- Enables natural human reproduction
- Awakens dormant psionic potential upon loss of virginity
- Minor Aether exchange occurs, but insufficient for cultivation effects
“Not everything has to be cosmic. Sometimes two people just want each other… and that’s enough.”— Sigrun Fjeld
// Intimacy File 02 — The Practice
Nucleus Cultivation 靈核修煉
Ritual sex · psionic evolution · Radi-Mon creation
Once an oriental secret, now known to various cultures’ elite psions in the Seven Realms. Sexual cultivation that transcends pleasure — a practice for elevating consciousness, amplifying psionic power, healing trauma, or creating Radi-Mon life. This requires understanding of the Principium, specific sex positions engaging multiple Nucleus Gates, sustained duration (minimum 30 minutes), and deep emotions: the genuine resonance between lovers, the bondage between master and subject… or the shared duty between seeder and breeder.
Sex under coercion or dubious consent alters the cultivation effects significantly. Forced sex produces no direct Aether exchange but can be exploited to achieve cross-species breeding on a massive scale. The cosmos knows the difference between them all: surrender given and surrender taken, sensual lovemaking and animalistic breeding.
- Mutual Aether enhancement and emotional synchronization
- Psionic awakening in non-psions (rare but documented)
- Healing of psychological and physical trauma
- Creation of Radi-Mons through extraction and replication of the woman’s ovum afterwards
- Forging of permanent psionic bonds (White Bodhi Oath, Pot Pledge, Sallow Bath, etc)
A prevailing understanding — debated but not disproven — holds that the woman is the 0 (conduit) and the man is the 1 (catalyst).
Women’s bodies are psionically more versatile — their sexual organs compatible not only with human men but with certain Radi-Mons and alien biological structures. The female human body is found to be a superior design, and an open lovemaking interface: unlockable across species, free from cultural encoding, capable of receiving and transmuting that which enters her. This explains why women alone can enjoy literal sex with reptilian creatures like Kvelms or breed Radi-Mons within structures like Breast Barrows.
Men do not possess this trait and cannot achieve cultivation alone. Male Aether is directional — a current, not a vessel. High pressure, single purpose, capable of crossing vast psionic distance, but unable to contain itself without a receiving body to complete the circuit. Both genders need each other.
“Nucleus Cultivation does not create love. It binds what already exists — in sweat, in milk, in cum, in cry.”— Chalice Adisa, Last Sermon, 2222
// Documented rites — one practice, many cultures
Imperium of Dragons
Root-Tongue Service
An Imperial Conjurer mates with her pet Kvelm. She lets the beast coil and fuck her, her anus acting like a cloaca for its hemipenis.
Rakshasa Horde · Proxima
The Lotus Seeding
Inside a Rakshasa hive, a Proximan couple engage in 108-minute lovemaking to raise an army born from the woman’s cloned and fertilized eggs.
Proxima Centauri
The Witch Tasting
Proximan blending of group sex and food culture.
Emerald Directorate
The Pot Pledge
Consensual BDSM, female submissive sex — surrender given as an act of love and respect, binding master and subject.
Zorian Covenant
The Twinning
Exclusive to the Covenant: a sacred marriage through sanctified threesome, forging a resilient new family.
Nordic tradition
The Sallow Bath
A Nordling bonds with her chosen partner in body and soul — one of the permanent bonds a cultivation can forge.
Some of the strongest sex rituals are done exclusively in Karasav. Radi-Mon breeding rites are catalogued with their hordes in Section IV. Tap art to enlarge.
Section VI
PRIMAL
The PRIMAL system is the Nucleus Watch‘s biometric analysis of human capability — the complexity of human existence reduced to six quantifiable attributes, displayed only to the wearer.
Every gift has a cost
Every strength demands a sacrifice. The PRIMAL system reveals what humans have always sensed: that we cannot excel at everything, that the warrior’s body trades away the scholar’s mind, that the lover’s heart steals from the survivor’s resilience.
Private by design
The readout is the wearer’s alone. Nobody sees your numbers unless you tell them — and in the Seven Realms, what you claim and what your Watch says are rarely the same six digits.
Stats meet the rest of the page
Intellect scales spell potency (Section III); Libido governs the Aether that cultivation exchanges. The six numbers are the same physiology the whole compendium runs on.
// The Rule of 22 — zero-sum existence
Twenty-two points. No exceptions.
Every human’s PRIMAL stats sum to exactly 22 points without external boosts. Gaining strength means sacrificing speed, intelligence, or desire. This zero-sum nature creates impossible choices: the warrior who falls in love might find their Power dropping as Libido rises, making them vulnerable in battle but luckier in life.
This is the measurement of human potential.
// Dynamic Reallocation — stats shift with life
+1–3 Libido (drawn from other stats)
+1 Power/Resilience
−1 Magnetism, +1 Intellect
−2 Libido (redistributed)
Random redistribution
+2 Resilience, +1 Magnetism, −3 others
// PRIMAL File P — Raw Force
Power
Raw physical strength · muscular capability · melee devastation
The most primal of all attributes. Power determines how hard you hit, how much you can lift, and whether your body can deliver the force your will demands. Warriors, laborers, and those who shape the world through physical dominance invest heavily here.
High Power individuals can shatter reinforced doors, send opponents flying with a single strike, and wield heavy weapons that would break lesser arms. The cost is often paid in Intellect or Agility — the strongest fighters rarely outthink their enemies or dodge what they could simply tank.
- Melee damage output and weapon handling
- Carrying capacity and physical labor efficiency
- Grappling strength and resistance to being moved
- Intimidation through sheer physical presence
“Fuck being smart. I hit hard enough, you’d be too dead to think.”— Sigrun Fjeld, P:7
// PRIMAL File R — The Wall
Resilience
Endurance · stamina · healing rate · the will to endure
The body’s capacity to absorb punishment and keep fighting. High Resilience determines how long you can sustain combat, how quickly wounds close, and whether you’re still standing when everyone else has fallen. Stalwarts, defenders, and those who protect others build their lives around this stat.
Those with exceptional Resilience can shrug off injuries that would incapacitate normal humans, maintain peak performance for hours without rest, and recover from wounds in days that would take others weeks. The tradeoff often comes from Agility — the immovable object rarely needs to dodge.
- Total health pool and damage absorption
- Natural healing speed and wound recovery
- Stamina for extended combat or physical labor
- Resistance to poison, disease, and environmental hazards
“A man must always be unbreakable.”— Marcus Thorne, R:8
// PRIMAL File I — The Mind
Intellect
Cognitive processing · memory · problem-solving · spell potency
The mind’s processing power. Intellect determines how quickly you analyze situations, how well you retain information, and crucially — how potent your psionic spells become. Riggers, scholars, and casters who favor devastating single strikes over sustained combat maximize this attribute.
High Intellect allows individuals to crack encryption systems in seconds, memorize entire texts at a glance, and cast spells that hit with amplified force. The classic tradeoff: brilliant minds often inhabit fragile bodies. An I:8 genius with P:1 can barely open jars — but with the right training (and awakening), their Void bolts can crack starship hulls.
- Psionic spell damage and effect potency
- Hacking, analysis, and technical problem-solving
- Memory retention and learning speed
- Resistance to mental manipulation and illusions
“Give me three minutes with any system. I’ll find the flaw.”— Zhi-Xin Wu, I:8
// PRIMAL File M — The Pull
Magnetism
Pheromone production · social presence · charisma · body scent
The invisible pull that draws others in. Magnetism governs pheromone output, the quality of one’s natural scent, and that ineffable presence that makes some people impossible to ignore. Diplomats, seducers, and those who achieve through influence rather than force cultivate this attribute.
High Magnetism individuals can sway crowds with a glance, negotiate impossible deals, and leave lasting impressions that border on addiction. Their body chemistry literally draws others closer. The cost is often Intellect or Power — the most magnetic personalities rarely need to think or fight their way through problems.
- Persuasion, negotiation, and social manipulation
- Natural pheromone output and body scent appeal
- First impressions and lasting emotional impact
- Leadership presence and crowd influence
“Ara, such enthusiasm! Though you might want to pace yourselves. I can be quite… exhausting, ne?”— Fuuka Natsukawa
// PRIMAL File A — The Dance
Agility
Reflexes · dexterity · physical coordination · movement speed
The body’s capacity for speed and precision. Agility determines reaction time, movement fluidity, and the ability to place yourself exactly where you need to be. Griots, assassins, and those who favor mobility over armor invest everything in this attribute.
High Agility individuals can dodge bullets, navigate impossible terrain, and strike before opponents register the threat. Directorate doctrine deliberately limits defensive training for Griots, believing reliance on armor breeds complacency — forcing them to think three moves ahead at all times. The cost is usually Resilience: what you can’t hit, you can’t hurt, but one solid connection ends the fight.
- Dodge chance and reaction speed
- Movement speed and terrain traversal
- Precision with ranged weapons and fine motor tasks
- Initiative in combat — who acts first
“The blade that never arrives needs no parry.”— Directorate Griot doctrine
// PRIMAL File L — The Wellspring
Libido
Sexual energy · Aether recovery · total Aether pool · fluid volume
The most misunderstood attribute — and perhaps the most powerful. Libido governs not just sexual drive but the body’s fundamental connection to cosmic Aether. High Libido means faster psionic recovery, larger Aether reserves, and in ways scholars still debate, enhanced luck through quantum probability manipulation.
Libido also affects physical output: lactation volume in women, ejaculation volume in men. Those with maxed Libido can sustain psionic combat indefinitely — their Aether regenerates faster than they spend it. The tradeoff is brutal: constant sexual drive that demands outlet. L:8 individuals report overwhelming urges that require regular sex lest their other stats begin degrading from the distraction.
- Aether recovery rate and total Aether pool
- Lactation volume (♀) and ejaculation volume (♂)
- Cultivation potency during ritual sex
- Probability manipulation — what others call “luck”
“You like my smell? Smell me all you like, then.”— Sigrun Fjeld (L:5) speaking to Xin (L:10)
War. Sex. Love.
One universe where all of it collides.