
Emerald Directorate
The Emerald Directorate, originally led by the Oligarchs rooted in Ghana, Nigeria and Ivory Coast, has evolved into a trans-Atlantic power encompassing much of Africa and southern Latin America. This unexpected alliance, forged through shared resistance to corporate exploitation and mutual economic interests, stands as a symbol of ‘Southern World’ cooperation and progress, with countries like Argentina, Chile and Uruguay seeing more alignment with the Directorate’s new-age model than the Alliance’s corporate dominance or the Imperium’s absolute monarchy.
Across the Five Realms of Sol System, the Directorate stands as a formidable force against the Imperium and Alliance. Its unique military, the Directorate Space Corps — known for its eco-friendly energy-based weaponry, diverse infantry units, and highly versatile Scarab mechs — fiercely defends territories spanning two continents on Earth and various moons in far space.
Despite ranking among the Top 3 Richest nations in the Interplanetary Wealth Report, the Directorate still faces challenges in changing global perceptions. However, its inclusive policies, cultural diversity, and the pragmatic approach of the Chairman and the expanded Oligarchy continue to draw intellectuals and visionaries worldwide.




Ologun
The Ologuns are the space marines of the Emerald Directorate, known for their high mobility and guerrilla warfare tactics. Adorned in culturally rich armor, they wield plasma rifles and some carry pulse grenades. At the heart of the Ologuns’ prowess is their signature adrenaline shot. When activated, an Ologun becomes a blur of motion, their reactions honed to a razor’s edge. This allows them to engage in high-velocity combat, darting in and out of enemy lines with the ferocity and grace of a panther.
Their ability to strike swiftly makes them suitable for hit-and-run tactics and guerilla warfare. However, this surge of power leaves them fatigued, requiring strategic use in battle. Some among Ologuns train for Vibro-Spear combat, allowing them to serve as melee warriors while their fellow marines support them with ranged weaponry.


Scarab
The Scarab mech is the Directorate military’s siege weapon. Each Scarab, roughly the size of a bus, requires its pilot to be proficient in advanced mech operation. Positioned in the mech’s belly, the pilot navigates using a hybrid control system; manual operations guide movement while automated systems assist with urgent combat maneuvers.
Its primary weapon, the Sun Moon Cannon, can alternate between two types of energy beams: a freezing cold beam (Moon) and a searing hot beam (Sun).
The Scarab is also equipped with a secondary Plasma Spitter. This rapid-firing weapon discharges green bolts for more frequent use in combat. While less potent than the Sun Moon Cannon, the Plasma Spitter excels in close-range engagements. Furthermore, the Scarab has two powerful frontal limbs, the most forward of its six legs, reinforced for melee combat. These limbs can be used to slash or crush opponents, making the Scarab deadly even in close quarters.
The Scarab’s weapons are all linked to the mech’s central cold fusion battery, meaning both the cannons and the mech’s movement draw from the same power source. This singular energy system eliminates the need for traditional ammunition, providing sustained combat capabilities.




Sumina
The Sumina casters draw from the rich spiritual traditions of two continents. African witchcraft’s deep understanding of natural forces now mingles with South American shamanic practices and indigenous wisdom. This fusion has created new psionic techniques, with some Sumina incorporating Andean mountain rituals or Amazonian plant knowledge into their spellcasting.
The Directorate has harnessed these ancient traditions, blending them with modern psionic advancements to create a formidable group of casters, skilled in Solar and Mirage psionic spells. Certain Sumina, after sufficient melee training, also learn to wield Psytum Swords.
Among common folks, Sumina casters are believed to be blessed by both Anansi, the West African spider god, and Pachamama, the Andean earth mother, creating a unique magical synthesis.

Gyata
The Gyata are the Emerald Directorate’s stealthy scouts both on the ground and in the air, named after the Anansemka word for “vulture.” These simple but effective recon hoverbikes allow their riders to navigate desolate planets and moons, seamlessly blending with their environment thanks to advanced cloaking technology that extends to their apparel. Their primary role is gathering critical intelligence in hostile territories, charting unknown regions, and identifying threats.
Equipped with a pair of light maglev wings which unfold and extend from its head, they can glide at high velocity even over rough terrains, or disrupt enemy lines when necessary. Silent and almost ghost-like, the Gyata are Directorate’s frontline scouts, providing a strategic advantage through their vigilant watch and ability to be fast and furious.

Anioma
Anioma are crucial for air superiority, quick response, and strategic strikes. They’re often the first to engage in aerial combat, clearing the way for larger vessels and ensuring the Directorate maintains control of the skies in any conflict.
Anioma are equipped with high-powered plasma cannons, a specialty of Directorate. These cannons fire superheated, ionized gas capable of melting through most materials and overwhelming enemy shields with intense thermal energy. The choice of plasma weapons reflects Directorate’s commitment to leading in energy-based armaments and delivering devastating strikes in combat.