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Jokull Horde
As an insurgent group in the Nordic Commonwealth, the Jokull Horde emerged from a secret laboratory on Europa, as engineered Radi-Mons with capabilities far beyond simple warfare. What began as an ambitious experiment in human evolution has evolved into a formidable force since 2284, now operating under the enigmatic leadership of Dagny Fjeld across the frozen reaches of the Seven Realms.
Distinguished by their ice-adapted physiology and unique reproductive technology, their forces include the adaptable Nordgård, the intelligent Moon Dipper, the mighty Krabba, and the transcendent Ísmarr—humans transformed into shape-shifting beings capable of surviving environments that would destroy baseline humanity.
Under Dagny Fjeld’s leadership, they represent a force whose true potential—whether for transcendence or destruction remains to be seen. The creatures that comprise the Jokull Horde are predominantly converted from Earth species native to Scandinavia and the extreme arctic regions of the Seven Realms. They possess an exceptional aptitude for surviving in frigid environments, both terrestrial and aquatic.
Nordgård
Before the Fenris outbreak of 2284, Nordgård was the proud title given to the Nordic Commonwealth’s citizen-soldiers—militia defenders of Europa, Titan, and the frozen homesteads scattered across ice moons in the Seven Realms.
When Princess Dagny Fjeld raised her banner and the Jokull Horde emerged as resistance against Fenris tyranny, thousands of Nordgårds joined her cause. They brought their weapons, their families, and their oaths. The term Nordgård shifted that year from describing Commonwealth soldiers to meaning something deeper: human guardians who stand alongside Jokull Radi-Mons as the last defenders of Nordic pride and freedom.
Clad in thick fur cloaks harvested from Europan ice bears and reinforced with salvaged composite plating, Nordgårds blend historical aesthetics with practical necessity. The furs provide insulation against vacuum exposure and blizzard winds, while their dark blue tactical gear beneath accommodates modern warfare’s demands. They wield Anti-Gravity Bolt-Action Rifles (AGBAR), and carry axes or hammers for close quarters. This dual armament reflects their role: versatile defenders capable of holding defensive lines with disciplined volleys or charging into melee alongside Krabba packs.
Most Nordgårds lack psionic abilities, relying instead on training, terrain knowledge, and coordination with Radi-Mon allies. They communicate with Fenormr through simple Jöturmál. In combat, they form the anchor around which Jokull forces organize: Grávombs resupply their ammunition, Krabba provide mobile cover in Skjold stance, and Glacierwurms tunnel routes for ambushes they execute. The most skilled among Nordgårds also learn how to ride Krabbas and Glacierwurms in combat.
Their loyalty to Dagny Fjeld stems from shared conviction: that Nordlings built something worth preserving, that it’s worth fighting to reclaim. They call themselves the last Nordgårds with defiance. Every rifle shot, every axe swing, every moon they hold against Fenris proves the old ways endure.


Krabba
The Krabba serve as the Jokull Horde’s living bulwarks, armored bastions around which entire battle formations coalesce. Resembling giant crabs the size of compact vehicles, these Radi-Mons possess shells of deep sapphire blue etched with intricate Norse knotwork. Unlike the expendable swarms fielded by other Hordes, Krabba are cultivated as elite shock troops, each one a significant investment of resources and training.
Their shells consist of layered chitin reinforced with crystallized Zephyrium deposits, creating armor that can withstand sustained gauss rifle fire and deflect most melee weapons. Krabba advance at a steady, relentless pace, their six legs carrying immense weight with grace. In combat, they position themselves at chokepoints or lead charges, their strong claws designed for controlling space: pinning enemies, deflecting attacks, and creating safe zones where Nordgårds and lighter Radi-Mons can operate.
What distinguishes Krabba from mere beasts is their intelligence. They understand tactical commands in Jöturmál, coordinate with allied units through low-frequency clicks. Older Krabba develop distinct personalities: some aggressive and eager to engage, others patient and defensive. Nordgårds speak of their assigned Krabba the way other cultures speak of horses: with respect and care.
Advanced Nordgård units train for years to ride Krabba into battle. Mounted Nordgårds gain elevated firing positions and mobility across terrain that would bog down infantry, transforming Krabba from mere tanks into mobile fortresses. The sight of Nordgårds charging on Krabba-back, fur cloaks streaming and axes raised, has broken enemy formations before contact.
After battles, Nordgårds tend to their Krabba with the same care they give their rifles: cleaning shell surfaces, checking for cracks, ensuring proper nutrition. Fallen Krabba receive funeral rites, their shells harvested to forge armor plates for the next Nordling warriors. This cycle of hono embodies the Jokull Horde’s philosophy: that Nordlings and their Radi-Mon partners are bound not by domination, but by shared sacrifice.


Moon Dipper (Månedykker)
Moon Dippers represent an unexpected elegance in the Jokull Horde’s brutal arsenal. Roughly the size of a hawk, these Radi-Mons evolved from Norwegian White-throated Dippers brought to Europa as genetic preservation samples. Their pristine white plumage, accented with blue-grey wings and distinctive glowing blue eyes, makes them appear almost angelic—until they attack.
Their combat effectiveness lies in versatility. Moon Dippers possess a specialized crystalline organ in their throat that flash-freezes moisture drawn from their breath and surrounding air, expelling these ice formations as high-velocity bolts capable of piercing light armor. More critically, they retain their ancestral diving behavior in weaponized form—they can phase through ice and water surfaces, disappearing into frozen lakes or thick snow banks, only to emerge dozens of meters away. This “frost-stepping” makes them maddeningly difficult to pin down.
Nordgard commanders use them as forward scouts, their Lunar-attuned calls warning of enemy positions across kilometers of frozen wasteland. Flocks of Moon Dippers excel at marking priority targets, their coordinated attacks applying layers of frost that slow enemies and make them vulnerable to heavier weapons. Cheap to field but fragile under sustained fire, they represent the Horde’s philosophy perfectly: strike fast, strike smart, and never let the enemy feel secure.
Science Behind the Frost Bolt: The specialized gland in Moon Dippers constantly cycle extremely cold blood through a crystalline organ (enriched with trace Helionite). As they breathe, moisture condenses in this organ and flash-freezes into tiny ice projectiles. When they “spit,” they’re essentially exhaling these formations at high velocity using pressurized air from specialized throat sacs. It’s hyper-efficient biological refrigeration turned into a weapon.
Size Justification: Hawk-sized (roughly 50cm wingspan, 1kg body weight) makes them large enough to be threatening but small enough to be agile. Real dippers are tiny, but Helionite mutation + Europa’s lower gravity would allow for larger frames while maintaining their diving agility.


Grávomb
Pacifist creatures resembling armored hybrids of beavers and groundhogs, Grávombs serve as the Jokull Horde’s essential resource collectors and builders. These gentle redent focus entirely on extracting Helionite, mining Zephyrium, and constructing vital structures within the Horde’s frozen territories. Their inherently non-aggressive nature makes them unique among Radi-Mons, dedicated to maintaining and nurturing their arctic environments.
Beyond their construction duties, some Grávombs have developed remarkable culinary skills, preparing meals suitable for both Radi-Mons and humans alike. This unexpected talent, combined with their industrious nature and peaceful disposition, makes them invaluable support units.




Glacierwurm
Massive siege units of the Jokull Horde, Glacierwurms are colossal worm-like creatures that tunnel through ice and earth with terrifying ease. These behemoths can unleash freezing mist breath attacks with extraordinary range, capable of reaching high-altitude targets and making them ideal for confronting large human battlecruisers or starships. Their ability to create strategic tunnels and ambush points, combined with their devastating anti-air capabilities, makes them invaluable assets against both ground fortifications and aerial armadas.
Due to the immense resources required for their creation and maintenance, Glacierwurms are deployed sparingly and only for critical engagements. While their size and power make them nearly unstoppable against large targets, they struggle against agile fighter jets that can exploit their slower reaction times.

Diabolisk
The Diabolisk stands as a testament to the ancient and unfathomable forces that govern the universe. But physical prowess is only a part of the Diabolisk’s arsenal. As one of the oldest known types of Radi-Mon, it wields Eclipse and Lunar psionic spells with a natural mastery that belies its brutish form. Its roars are conduits for psionic energy, channeling destructive spells that lay waste to entire battalions.
An adult Diabolisk consumes those it slays, absorbing their life force to heal its own wounds, regenerating at a pace that makes it seem invincible. This creature is a harbinger of Nordic wrath.
Unlike most Jokull Radi-Mons which have their ancestries traced back to purely Scandinavian creatures, the Diabolisk’s genetic template was created from mixing those of Viviparous Lizard (found in Norway), Swinhoe’s Tree Lizard (found in Taiwan) and Komodo Dragon (found in Indonesia). Dagny Fjeld, the creator of Jokull Horde, never quite explained how she’s got any of the latter two into her laboratory.




Storm Breaker (Stormbryter)
Storm Breakers are the Jokull Horde’s living siege engines, towering masses of white fur and bio-enhanced muscle that dwarf even the largest Nordgard warriors. Mutated from Europa’s sub-ice polar bears and enhanced with Helionite integration, these creatures stand three times the height of a human, with ornate neural plating grafted to their skulls as psionic resonance nodes which allow handlers to direct their fury.
Unlike the Glacierwurm’s focused siege capabilities, Storm Breakers serve as mobile fortresses. Their primary role is to absorb devastating punishment while leading frontal assaults, their massive frames drawing enemy fire away from lighter units. The neural interface allows them to maintain tactical awareness even under sustained bombardment, making them far more than mindless beasts. Their massive paws, each the size of a Krabba’s carapace, can shatter reinforced barriers with contemptuous ease.
The glowing blue eyes show Lunar psionic connection, allowing coordinated pack tactics despite their territorial nature. Too large and valuable for routine combat, Storm Breakers are reserved for critical engagements where the Horde needs an unstoppable vanguard. When a Storm Breaker charges, the ground trembles—and smart opponents either flee or focus every weapon they have on bringing it down before it crashes through their lines.
Stronger and/or elder Storm Breakers have a higher chance to enter a berserker state and go on a rampage, demolishing friends and foes alike. These mythical creatures are also expensive to nurture. For this reason, the Jokull Horde does not deploy Storm Breakers easily. When they’re sighted on the battlefield, the enemies know: Dagny intends to, and will win whatever battle comes.


Ísmarr
The Frost Floaters, or Ísmarr in Nordling tongue, represent radical experimentation—humans transformed through the Jokull variant of the Nucleus Virus into beings that transcend conventional biology. It is a massive ethereal jellyfish capable of spaceflight. Their bodies, composed of 88% water with no conventional organs, grant them near-immortality and the disturbing ability to consume prey whole while absorbing their memories.
This means Ísmarr no longer need to breathe conventionally and can remain submerged underwater indefinitely. They have no body temperature or vital organs to target, making them difficult to kill. Their consciousness, distributed throughout their body fluid rather than localized in a brain, allows them to survive injuries that would kill normal humans. They can withstand extreme temperatures and environments while naked, though most wear clothing or fur cloaks for social convention and identity.
With their biology, they can fly through space and penetrate planetary atmospheres without harm. Their translucent bodies emit a mystical blue aura, and they can manipulate ice and moisture at a molecular level through quantum crystallization.
Reproduction and Sexuality: Ísmarr cannot reproduce. All procreation within the Jokull Horde remains centralized through the Primarch’s use of the Vöxtr. Regardless, due to the concentrated neural nodes and heightened sensitivity of their body, many Ísmarr prefer frolicking with female humans.
Regeneration and Weaknesses: While immortal through cellular regeneration, Ísmarr can still be killed through complete dehydration or overwhelming physical trauma that disperses their body fluid beyond recovery. They must periodically immerse themselves in water to maintain cellular integrity.


Hylki (Breeding Chamber)
The Hylki is Dagny Fjeld’s alternative to Fenris Vöxtr machines—clinical rather than brutal, efficient rather than agonizing. Each chamber consists of a reinforced glass vessel filled with nutrient fluid, dozens of translucent spheres suspended within and bathed in pale blue light. Unlike Fenris breeding, the Hylki requires no captives and inflicts no sexual torture.
How It Works:
The process requires extracted human ova. Only Dagny possesses the extraction tools, though rumors suggest Ivar Lindqvist has access. Once extracted, the ovum’s state determines its use:
Unfertilized Ovum → Can be replicated extensively → Each copy becomes a Radi-Mon
– Cultivation time: 2~5 weeks, depending on creature type
– Produces: Krabba, Fenormr, Grávomb, Moon Dipper or other Jokull Radi-Mons
– Output: Lower than Fenris methods, but requires no ongoing captives
Fertilized Ovum → Cannot be replicated → Becomes one human child
– Gestation time: 9 weeks (instead of 9 months)
– Child emerges: Physical age ~6 years old, actual age ~9 weeks
– Fully developed speech and motor skills, but emotional age matches chronological age
– Side effects: Lifelong emotional instability, dramatically increased psionic potential
Nordling Exclusivity?
Dagny claims the Hylki “only works on Nordlings” due to unique genetic markers. However, medical records in Jokull-affiliated hospitals suggests this devices functions identically for all human ethnicities. It is unclear whether Dagny maintains her claim to prevent other factions from acquiring the technology or to reinforce Nordling exceptionalism.
Purpose:
Born from desperation during the Fenris outbreak, the Hylki allows the Jokull Horde to sustain both Radi-Mon production and human population despite genocidal losses. It’s less horrific than Vöxtr breeding but hardly benign: accelerated children struggle with emotional regulation their entire lives, and women face social pressure to donate ova “for the survival of our people.”
Access to the Hylki and extraction tools remains tightly controlled. Only Dagny, Ivar, and a handful of trusted scientists can operate the system. No Radi-Mons or children are born without her approval.


Jove
The Sky-Father
“Jove did not ask if we Nords were ready. He saw our mother Snow-Breast, inhaled, exhaled, and our home was made.”
— Commonwealth Theological Council, formal declaration on the naming of the Breath of Jove, 2089The question Nordling theologians are asked most often by outsiders: why Jove and not Thor?
The answer requires understanding that the two names were always pointing at the same storm.
The Parallel
Roman commentators documenting their encounters with Germanic peoples identified Thor with their own Jupiter through interpretatio romana. Both commanded lightning. Both shielded their people from chaos. Both asked for endurance rather than supplication. Anglo-Saxon ecclesiastics writing in the 10th century noted that the Danes called Jove “Thor” and held him as their most beloved god.
The weekday carries this in plain sight.
For a millennium the parallel sat quietly in comparative religion texts. Then the Commonwealth colonized Europa.
The Breath
Jupiter dominates Europa’s sky the way nothing dominates Earth’s. It never sets. It fills a quarter of the horizon even at its furthest angle, orange and vast and indifferent.
When the atmospheric event reshaped four Galilean moons and made Europa habitable, observers across the Nordic world called it The Breath of Jove without deliberation. The planet already bore the name. The deity had already been mapped to it through two thousand years of scholarship.
After that, calling the sky-father Thor felt insufficient. Thor named the thunder. Jove named the planet, the breath, the moon beneath it. The Commonwealth theological councils formalized the shift in 2089.
Among traditionalists the debate still surfaces. The counter-argument, repeated in every seminary: using Jove is not concession. It is acknowledgment that the sky-father was always larger than any single culture’s name for him.
Most Nordlings accept this. The ones who don’t still mutter “Thor” under their breath when lightning strikes.
Iconography



Sif Snow-Breast
The Axe-Mother
“My body holds your children. Stay if you see only a woman you’ve fucked. Follow me if you want to see what we can build.”
— Sif Snow-Breast to her three men, 2069Whether Sif Snow-Breast was human, divine, or something theologians have no category for remains unresolved. What is not disputed: a golden-haired Nordling woman sailed on Bimba’s Forgiveness, a 21st century space ark carrying persecuted Buddhists, bound for Proxima Centauri. Rather than leaving the Sol System, Sif descended to Europa with three children already growing in her womb, and stood bare-chested before the largest planet in Sol until it answered her.
The Blissful Breeding
The pilgrims aboard the ship resolved that survival required love over conflict. Among the 41 sexually compatible men of her generation, Sif chose 9. Over three days she had sex with them — in pairs, threesome, foursome or other combinations that remain hotly debated and permanently unconfirmed. From those encounters, three men’s children took root in her womb simultaneously.
Nine and three: both auspicious in the old north. A Nordling woman is not shamed by sexual needs. She is proud of her prowess in the bedchamber as in battle. She chooses.
The Realization
After those three days, the pleasure faded. Sif had tasted the deepest pleasure her body could hold and found it insufficient. Her reckoning was simple and total: Life should be more than this.
She went to the three men who had impregnated her and spoke plainly. All three followed.
The Rakshasa Horde reads this as Sif reaching the same turning point Buddha once reached: immense pleasure abandoned from hard-won wisdom. Whether Snow-Breast herself believed in Buddha remains debated. That she shared his capacity for that reckoning is agreed on both sides.
Europa
Sif and her three men descended to Europa carrying what oxygen they could. For three days they survived on supplies and her breast milk. She was already pregnant, already feeding people with her body.
Then she stripped to the waist, walked onto the ice, and lactated her milk onto the frozen ground. She stood bare under Jupiter’s eye and gave what only her sex could give without fear or shame.
Jupiter noticed.
Jove saw Snow-Breast standing on his moon, offering her milk to its frozen ground, and he breathed. The Breath of Jove followed — Europa warmed, atmosphere spread across all four Galilean moons, and they became habitable. 108 more people abandoned Bimba’s Forgiveness to join Sif. The rest sailed on for Proxima Centauri. Two centuries later, both peoples prospered.
Domains
Factional Attitudes


Legends never quite explained how they survived the Jovian moon without the satellite having atmosphere at the time.


The Sallow Bath
Gulbrunbad
“A true Nordling does not ask if you are brave. She has watched you fight. She does not ask if you are strong. She has seen you endure. What she asks is simpler and harder: can you accept her completely? Can you savor the worst and foulest of her without flinching?”
— Ulrik Stormhelm, addressing an outsider before his trial, 2295In Jokull society, when a man seeks to cement his bond with a woman, Europa demands proof. The Gulbrunbad asks whether he can accept her completely — including the parts she cannot beautify or soften. The truest and most animal thing her body produces.
The name itself is a warning. Gulbrun — sallow, the yellow-brown of earth and honest flesh. This ritual does not traffic in beauty. It traffics in acceptance.
Requirements
The Trial
They soak until sweat beads on skin despite the surrounding freeze. The minerals begin their work: sulfur and arsenic and trace Zephyrium seeping into flesh, preparing their bodies for what follows.
The internal pressure builds against her bladder and urethra, the stimulation making her need urgent and unmistakable. He continues until she cannot hold it any longer.
The Zephyrium-saturated water responds. The spring shifts from its natural blue-gray to a glimmering sallow gold, the minerals amplifying the smell of her piss until it wraps them both. He does not flinch. He does not pull away.
At least sixty-nine ounces drawn directly from the spring — now carrying her urine alongside trace bacteria, sulfur, arsenic, and mineral toxins that Europa has no obligation to render safe. He cups the golden water in his hands and brings it to his lips. He drinks until his stomach cramps. He drinks until he has taken her inside him completely.
If his devotion is genuine, his body processes the toxins without lasting harm. If he is merely performing, the spring knows. Europa knows.
Some men vomit. Some collapse. Some die within hours. The Gulbrunbad is a filter. Those who cannot accept her completely do not survive to pretend otherwise.
To be truly worthy of a woman, a man must be willing to taste the worst of her without hesitation. Her beauty he has already seen. Her kindness he has already felt. Her piss — her sweat — the animal truth of her body — these are what the trial demands he accept.
The Zephyrium minerals preserve her ammonia on his skin for days afterward. When he returns to the settlement, everyone who comes near him will smell her on him. Her mark, carried openly. Her claim, impossible to hide.
Verification
The next day, another Jokull human and their beast companion verify the rite. Their senses read pheromones and electromagnetic signatures that human perception cannot detect, confirming the woman did indeed urinate on the man during their coupling, that he drank from the spring, that the marking is authentic.
- Full Nordling status within Jokull society
- Property rights across all Jokull-held moons: Europa, sections of Titan, the northern Martian territories
- Access to otherwise-barred territories including Hylki facilities and Winterborn training grounds
- Children raised with full Nordling privileges regardless of the outsider parent’s original heritage
The Gulbrunbad remains the only path available to non-Nordlings seeking full integration into Jokull society. Marriage alone does not suffice. Years of service alone do not suffice. Only this — drinking from a spring turned gold by her body, surviving what Europa throws at you, wearing her scent openly for days — proves that your acceptance is complete.
Between two Nordlings, the woman always leads and marks the man. This reflects Jokull philosophy: that the feminine body is the vessel of life and therefore the natural arbiter of worthiness.
When the outsider is herself a woman seeking to bond with a Nordling man, the roles reverse — he leads the trial instead. It is considered unreasonable to expect a stranger to embody a custom before she has learned it.
Those who survive the Gulbrunbad speak of it rarely, but the scent that clings to them for days afterward tells everyone who needs to know. This one has been judged. This one has been found worthy. This one belongs.













