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ALLIANCE
    Terra Alliance flag: twin eagles around a maple leaf under three starsAlliance flag · eagles and maple

    Nucleus Faction Registry · File TA

    Terra Alliance

    Corporate republic · Earth, Osram, Mars

    The superpower that would rather bill you than rule you.

    Founded on July 4, 2076, from the United States, Canada and Mexico. It runs on personal freedom, corporate power and individual ambition, and it comes with extreme social and economic disparity.

    ArchetypeMassed infantryEconomyCapital ships

    “Freedom is always worth fighting for.”

    FoundedJuly 4, 2076United States, Canada and Mexico
    CapitalBostonSince Washington D.C. fell in the Digital Era Collapse
    Population~1.9 billionThe largest natural-born population of any power est.
    GovernmentPresident + ChamberThe Corporate Chamber can veto legislation
    PresidentHarrison PolkHead of state
    Military rank2ndBehind the Imperium, ahead of the Directorate (2295)

    18+  Viewer discretion advised. The Nucleus series is written for adult readers.

    // 01 — Doctrine

    How the Alliance wins

    The Alliance wins by owning the system everyone else has to use. It certifies the psions, verifies the bounties and restructures the debt. When that is not enough, it sends people: more riflemen than any other human power can field, with Seraphs overhead to keep them standing and Minute Mortars behind them to reach what a laser cannot.

    Power is split. Beside the presidency sits the Corporate Chamber, a legislature of megacorporation delegates. It counsels on economic policy, sways Vice Presidential elections and can veto legislation. NexLink Communications has appointed the Chamber Director for a decade.

    Edges
    • Boots on the ground. The largest human population of any power, open borders, and a debt pipeline that turns civilians into Vanguards. Recruitment never dries up.
    • Seraphs. Psionic medics who heal every soldier in sight, with none of Medi-Vap’s cost. Alliance veterans go home and raise families.
    • The Minute Mortar. Kinetic artillery that drives itself anywhere, anchors in a minute, and reaches both the ground and the sky.
    • The Aegis. A 2.4 km battlecruiser built to adapt to any threat, carrying the Lovelace Cannon.
    • The Infrastructure Lock. Bounty boards, arms dealers and customs desks across the Inner Sol all check Alliance Psi Lynx certification.
    • Eyes overhead. NexLink’s high-orbit satellites are the military’s surveillance backbone, and they aim its guns.
    Liabilities
    • Sponsors steer the army. Units deploy where their corporate sponsor has interests.
    • Blind to the Principium. Military doctrine dismisses its combat uses. The Chamber blocked gate-optimized Psi Lynx armor over “public relations concerns.”
    • Soft lasers. The Pulse Laser needs sustained fire to match the penetration of kinetic rounds.
    • One shot. The Lovelace Cannon fires once every two days, and sometimes drains the ship doing it.
    • People, not machines. Its strength is headcount. Every loss is a citizen, and somebody’s vote.
    • Nothing past Sol. No extrasolar presence. The feasibility study is commissioned and shelved about once a decade.
    1 / 2 A Chub between jobs
    [ VIEW GALLERY ]

    A Chub between jobs

    // Unit Record 01 · Terra Alliance

    Chub

    WRKGroundFoundationalWorkerDrone

    A hovering miner and builder. It breaks the rock, bakes the rubble into blocks, and builds the base out of the ground it hovers over.

    BuilderBoeing-Lockheed, the yard behind the Orca
    LiftDucted hover thrusters. Only the picks touch the ground
    LimbsFour tungsten-tipped picks. They anchor it, break rock and weld
    BellyAn ore hopper, and a kiln that bakes crushed rock into building blocks
    CrewNone aboard. One foreman runs a school of up to twelve
    In service~1.2 million, most on civilian contracts est.
    Excels at
    • Work that kills miners: vacuum, radiation, cave-ins
    • Building with what is underfoot. A school can wall a landing field in a day
    • Low gravity. It anchors before it strikes, so each blow goes into the rock instead of throwing the drone off the asteroid
    Struggles with
    • Anything that fights back. It has no weapon, and the noise of its picks carries a long way underground
    • Fine work. Reactors, Chakra housings and anything with wiring arrive prefabricated by Orca
    • Its own repairs. It can weld a wall, but not itself. A damaged Chub is swapped, not fixed

    Mining kills people. Vacuum, radiation and cave-ins take miners every year, and each one costs the Alliance a death benefit, a lawsuit and a vote. A Chub costs less than any of them. It hovers up to the rock face, drives its four picks into the stone to brace itself, then breaks the stone with the same picks. Ore goes into the hopper. The rest goes into the kiln.

    The kiln is what makes it a builder. It bakes crushed rock into dense blocks, and a school of Chubs stacks them into walls, berms and landing pads on whatever world it is set down on. What rock cannot make, an Orca brings: reactors, Chakra housings, anything with wiring. The Chubs set those in place and weld them down.

    “Bring the Chubs. The planet brings the rest.”— Boeing-Lockheed sales line
    The foreman

    A school answers to one human foreman, who works from a console in a Space Rover or a base. Each Chub wears a letter on its hull, A to L, and foremen call them by it. A school with nobody at the console finishes its last order and waits.

    The certificate takes four months. Many foremen are Vanguard veterans who wanted a job with a chair in it.

    Who owns the ore

    Chubs in the field belong to the army. Most Chubs in service never see the field. They work civilian extraction contracts on Mercury, at Nova Anchorage on Titania and in the Zephyrium seams of Formosa II, painted in the colors of whoever holds the contract.

    Why a fish

    Boeing-Lockheed names its hulls for things that live in the water. The Orca is the big one that carries. The chub is a river fish that schools along the bottom, turning over stones to see what is underneath.

    Soldiers have other uses for the word. The manufacturer has never acknowledged any of them.

    1 / 4 Vanguard — M-77 Pulse Laser in action
    [ VIEW GALLERY ]

    Vanguard — M-77 Pulse Laser in action

    // Unit Record 02 · Terra Alliance

    Vanguard

    T1GroundFoundationalRanged

    The Alliance’s line infantry. Most of them enlisted because they owed money they could not pay.

    WeaponM-77 Pulse Laser, full-auto
    ArmorWhite composite: life support, kinetic absorption, sponsor logos
    ContractTwo years on paper. Three years four months on average
    Recruited throughAlliance Debt Restructuring Programs
    Strength~340,000 est.
    Excels at
    • Vacuum operations. No casings, no propellant, no heat problem
    • Volume and precision of fire
    • Well-sponsored units get the newest kit and priority medevac
    Struggles with
    • Heavy armor. Lasers need sustained fire to get through
    • Underfunded units make do with surplus and longer rotations
    • Objectives that follow a sponsor’s quarterly report

    Debt Restructuring converts civilian debt into a service contract: two years minimum, combat pay, full benefits, and the debt clock pauses on day one. The ads leave out the extensions. Injury, washouts and administrative delay stretch the average contract to three years four months.

    Most veterans still say it was worth it. They came out debt-free, with skills and a network. The ones who complain loudest are the ones who did not make it.

    “Serve Two Years, Own Your Future.”— Vanguard recruitment slogan
    Corporate colors

    The military has not been purely government-funded since the Corporate Expansion Acts of 2089. Megacorps sponsor Vanguard units the way old-world companies sponsored sports teams: the 7th Nevada “NexLink Rifles,” the 12th Boston “Pompeo Holdings Guard,” the 3rd Lunar “Chakraborty Medical Response.”

    Chest plates carry the sponsor’s logo. Helmet cams feed command, and the sponsor’s marketing department. Soldiers chase transfers to rich sponsors the way athletes chase better teams, and they learn not to ask why the objectives line up so neatly with the quarterly report.

    Why mostly men

    Nothing in Alliance law keeps women out of the line. Three older things do. The first is tradition: the regiments the Alliance inherited from the United States, Canada and Mexico were built around men, and it kept them whole. The second is expectation. North American culture still holds to the frontier idea that a man protects and provides, and that a man in debt works it off with his back. The third is the standard itself: Vanguard armor and a full combat load come with a strength test, and most of the recruits who pass it are men.

    Women serve throughout the army all the same, and most visibly where a lifting test matters least.

    Brotherhood

    For all the corporate complications, Vanguard culture runs on loyalty. Soldiers who survive together stay connected for life, and veterans’ networks share job leads, housing and money when times get hard. The Alliance did not manufacture this. It grew in spite of the system.

    Veterans call themselves “environmentally friendly killers.” Recruitment never quotes that one.

    Goliath — flamethrower engaged
    [ VIEW GALLERY ]

    Goliath — flamethrower engaged

    // Unit Record 03 · Terra Alliance

    Goliath

    T1GroundHeavy AssaultClose range

    The juggernaut of the Alliance line: a heavily armored flamethrower trooper that other units take cover behind.

    WeaponShort-range flamethrower with a wide spread
    ArmorHeavy titanium with built-in flame retardant
    Drawn fromConscripts and reformed criminals. 99.8% male
    Kept in line byBehaviour-modulating drugs through the gas mask, diluted Tranquil Jing among them
    Excels at
    • Clearing an area
    • Being the barrier other units hide behind
    • Intimidation
    Struggles with
    • Range
    • Reliability. The dosing exists to head off desertion and rebellion
    1 / 2 Psi Lynx — military track
    [ VIEW GALLERY ]

    Psi Lynx — military track

    // Unit Record 04 · Terra Alliance

    Psi Lynx

    T2GroundAdvancedPsionic

    The Alliance’s most successful export is not a soldier. It is a professional standard.

    KitAmplifiers, precision rifles, Nucleus Swords
    Military trackFederal psionic academies. Deployed where the Chamber directs
    Civilian trackPMC certification: $12,000 AD, then $6,000 every two years
    Certified civiliansOver 12,000
    ScreeningCombat test, psionic evaluation, background check. No psychological screening
    Excels at
    • Elite psionic operations
    • Working where the Alliance military cannot go
    • Paying for themselves. Renewals alone bring in about $36M AD a year
    Struggles with
    • Loyalty that lasts as long as the renewal fee
    • A doctrine that dismisses the Principium’s combat uses
    • Nobody screens the civilian track for stability

    Other powers hoard their psions as strategic assets. The Alliance asked a different question: why control twelve thousand armed individuals when you can tax them?

    It does not control where a certified Psi Lynx works. It controls what makes the work possible. Bounty boards require certification to verify a kill. Dealers check credentials before selling a Nucleus Sword, a military-grade Thermal Axe or an amplifier. The legal line between justified combat and murder depends on a valid licence, and customs flags unregistered psions. Miss a renewal and all of it locks you out.

    Operating against the Alliance

    Certification prohibits “actions directly harmful to Alliance interests.” Enforcing that takes proof, lawyers and a target worth the trouble, so most infractions end in a fine attached to the next renewal.

    An irritating Psi Lynx who pays is revenue. A decertified one is a threat with nothing to lose. The Alliance prefers collecting money to creating enemies.

    1 / 3 Seraph — the Censer, venting
    [ VIEW GALLERY ]

    Seraph — the Censer, venting

    // Unit Record 05 · Terra Alliance

    Seraph

    T3GroundAdvancedPsionicSupport

    The Alliance’s psionic combat medic, and one of its elite. A Seraph hangs above the firing line on borrowed gravity and spends their own Aether to keep everyone below alive.

    AttunementLunar, in most of them
    The CenserHeals every ally in the Seraph’s line of sight. As potent as Medi-Vap, with none of its cost to the patient
    FuelThe Seraph’s own Aether, for as long as the Censer runs
    FlightA psionic jump pack in the suit. Leap, hover, and see the whole field
    CarriesIndra-Sprite. A lot of it
    Also rated forThe Orca, and most Alliance vehicles
    RankSome hold field-officer rank, and its duties
    Excels at
    • Healing a whole firing line at once, not one casualty at a time
    • Crossing the field in seconds to wherever it is going wrong
    • Seeing the battle from above, and telling the people in it what they cannot see
    • Flying the wounded out themselves
    Struggles with
    • Aether. Healing and flight draw on the same reserve
    • Being seen. A Seraph hovering over a line is the first thing the enemy shoots at
    • Eclipse casters. Lunar gives way to Eclipse
    • Numbers. An elite is never plentiful

    A Seraph is not a rifleman with a first-aid kit. Seraphs are picked psions with medical training, and they are among the most capable people the Alliance puts in the field. The Censer in their hands looks like a heavy weapon and is nothing of the kind. It takes the Seraph’s Aether and turns it into a pale blue vapor that closes wounds in everyone the Seraph can see. It heals as well as Medi-Vap, on a whole squad at once, and it leaves no mark on the people it saves. Nobody a Seraph treats is left unable to have children.

    The price falls on the Seraph. The Censer burns Aether every second it runs, and so does the jump pack that lifts them over the line, so a Seraph is always paying for two things from one reserve. They carry Indra-Sprite by the flask and know to the second how long they can stay up. A Seraph who lands and sits down in the middle of a fight has not lost their nerve. They have run dry.

    From above they see what no squad leader can. That is why some of them hold officer rank, and why a Seraph is as likely to be found at the controls of an Orca as on the ground beside it.

    “Aether meus pro tempore tuo.”My Aether, for your time.— The Seraph’s invocation, in Ordovox
    // Three ways to be healed
    • SeraphAllianceThe body. Everyone in sight, at the Seraph’s own cost
    • Medi-VapAnyoneThe body. One vial, one patient. Regular use risks infertility
    • ChaliceDirectorateAether and mind. By voice and touch
    The skillset

    The Censer. Sustained healing for every ally in line of sight, fed by the Seraph’s Aether.

    The jump pack. Lunar gravity work built into the suit: a leap, then a hover. It spends Aether for as long as the Seraph is in the air.

    Lunar Shield. A ward thrown over one soldier, or held over a casualty while the Seraph works. Scutum Lunaris.

    Clairvoyance. A look through smoke, walls and dust for the wounded nobody has reached yet. Per astra, duc per velamen.

    Medevac. Many Seraphs are rated on the Orca and on Alliance ground vehicles, and fly or drive their own casualties out.

    Why “Seraph”

    A seraph is the highest order of angel, and the one that stands nearest the fire. The troops named the Censer for what it looks like from the ground: an angel overhead, swinging smoke. Vanguards just say “angel,” usually while shouting for one.

    Who becomes one

    It takes psionic talent and a medical education, both, and the Alliance does not much care where either was earned. Seraphs come from its own academies and from well beyond its borders.

    Why it matters at home

    Every army that leans on Medi-Vap pays for it a generation later. The Alliance heals its soldiers with Seraphs, and its veterans go home and raise families. It is one of the reasons the Alliance can keep putting more people in the field than anyone else.

    Art pending

    // Unit Record 06 · Terra Alliance

    Minute Mortar

    VEHGroundAdvancedSiegeVehicle

    A two-mode artillery carrier. On the move it cannot fire a shot. Locked down, it is a gun line by itself, and it reaches aircraft as easily as bunkers.

    CrewOne or two. A driver and a gunner, or one person doing both
    ModesTravel and battery. It fires only in battery
    Lock-downSixty seconds. Four anchors driven into the ground
    GunA smoothbore gauss mortar. Kinetic shells, and no propellant to burn
    ShellsSolid shot for armor and walls. Case shot for aircraft and infantry
    Works onAny planet or moon. The charge is set to the local gravity
    Excels at
    • Reaching what a laser cannot: armor, bunkers, anything behind a hill
    • Air defence. Case shot bursts into a steered cloud in an aircraft’s path
    • Turning any stopping place into a firebase
    • Economy. Two people do the work of a gun battery
    Struggles with
    • The minute it takes to lock down, and the minute to pack up
    • Anything that gets close. Inside its minimum range it is a truck
    • Being found. Every shot tells the enemy where it is anchored

    It carries the oldest habit in American soldiering on a new chassis. The armies of the old United States won their wars with smoothbore cannon, howitzers, and mortars so heavy that one was fired from a railroad car. The Minute Mortar is that railroad gun again, built to drive itself across a moon.

    It has to anchor before it fires. A gun this size would throw its own carriage onto its back. So the crew stops, drives four anchors into the ground and raises the tube, and sixty seconds later they are a battery. The name comes from that minute, and from the militia who were ready in one.

    “Give us a minute.”— Minute Mortar crews, to anyone asking for fire support
    A base that drives

    A handful of Minute Mortars, locked down inside a ring of walls the Chubs have raised, can hold a valley and the sky over it. Then they pack up, and the firebase is somewhere else by morning.

    1 / 2 Space Rover — Gauss Machine Gun mount
    [ VIEW GALLERY ]

    Space Rover — Gauss Machine Gun mount

    // Unit Record 07 · Terra Alliance

    Space Rover

    VEHGroundAll-terrain vehicleModular

    The all-terrain vehicle behind every American expedition: cheaper than a tank and rebuilt for every job.

    CrewNine: driver, gunner, seven passengers
    ArmamentTop-mounted Gauss Machine Gun
    Built forBarren moons and harsh environments
    ModularWeapons, armor and interior layout all swap out
    Excels at
    • Adaptability. Heavier guns, extra shielding or more cargo, as the mission needs
    • Cost. Far cheaper than armor
    • Reach. In service across the Sol System
    Struggles with
    • It is not a tank, and should not be asked to be one
    1 / 3 Orca-class transport in low orbit
    [ VIEW GALLERY ]

    Orca-class transport in low orbit

    // Unit Record 08 · Terra Alliance

    Orca

    AIRAdvancedCargo / Personnel

    The Alliance’s primary heavy transport shuttle: dropship, cargo frigate and, on a bad day, the ride home.

    Length111 m
    BuilderBoeing-Lockheed
    LiftOne heavy vehicle and two Space Rovers, or up to 300 personnel
    DrivesDual fusion. Atmosphere and void
    ToleranceGravity wells up to 6.9 g
    EnduranceThree weeks on standard Zephyrium
    Excels at
    • Reliability over performance. The hull forgives a rough landing
    • Engines that restart after conditions that kill fancier ships
    • Reaching any moon or station inside a planetary system unaided
    Struggles with
    • No guns of its own. Hardpoints only
    • No warp jump. It needs a capital ship or a Tether Arch to leave the system

    Orcas have flown for the Alliance for forty years, updated in small steps and never replaced. They are named for stars: Polaris, Vega, Arcturus. Upper decks carry officer suites, soldier bunks, a medical bay, a galley and a lounge. For a military transport it is almost comfortable.

    “When extraction goes wrong and everything’s on fire, an Orca overhead means you’re going home.”— Pilots’ saying
    1 / 2 Aegis-class battlecruiser
    [ VIEW GALLERY ]

    Aegis-class battlecruiser

    // Unit Record 09 · Terra Alliance

    Aegis

    CAPAirAdvancedBattlecruiser

    The Alliance capital ship: fleet protector and siege platform in one 2.4-kilometre hull.

    Length2.4 km
    Crew2,000
    Main gunLovelace Cannon: a kilometre-long psionic amplification array
    Rate of fireOne shot per two days
    SecondariesPhased array lasers, kinetic bombardment rails, fighter bays
    Fleet39 hulls est.
    Excels at
    • Versatility. It adapts to any threat
    • Punching through planetary shields
    • Vaporizing capital ships, or glassing city blocks from orbit
    Struggles with
    • Each shot drains its Psi Lynx operator completely. Recovery takes four hours
    • An unresolved flaw sometimes drains ship power, leaving secondaries offline for minutes
    • Medical services stay subpar. The Chamber has never explained why

    The Lovelace Cannon runs the ship’s frontal length and channels one Psi Lynx operator’s Aether through crystalline matrices. The crews call it the Loveless Cannon.

    // Capital-ship matchup
    • AegisAllianceVersatile generalist
    • DragonfortImperiumPure offense
    • ConstellationDirectorateCoordination

    // 04 — Territory

    Where the flag flies

    Alliance expansion has followed opportunity, not ideology. Its interests end at the edge of Sol.

    EarthCoreCapital Boston. Also New Chicago, Vancouver Prime and Monterrey Central. The Liberty Chakra at Bar Harbor, Maine carries Chamber traffic, Vanguard deployments and Alliance money.
    OsramCoreNew Savannah on Mare Tranquillitatis, the second-largest settlement on the moon, with the public Eagle Chakra. Also Fort Hamilton and Guadalupe Station. Lunar territory is contested with the Directorate.
    MarsEstablishedNew Houston, Cascadia Heights and Puerto Rojo, plus Eagle District inside Xing Hong.
    MercuryEstablishedMojave Forward and El Paso Helios. Mining operations.
    Uranus moonsFrontierNova Anchorage on Titania and Whitehorse Station on Oberon.
    Beyond SolNoneNo extrasolar presence. No Chakra network, no infrastructure lock, no margin.

    Settlement list as published in the Corporate Chamber’s fiscal 2295 investor briefing.

    // Who lives here
    • Valoran 44%
    • Novian 27%
    • Maridian 12%
    • Imperial 8%
    • Djinno 4%
    • Primorian 3%
    • Nordling 2%

    Atomic Accord census, 2295: about 1.9 billion, the largest natural-born population of any power. Open immigration accounts for part of it. The rest is quieter: Alliance soldiers are healed by Seraphs, not by Medi-Vap, and they come home able to raise families.

    // The economy, in the Chamber’s own words: opportunity with structure
    Tax policyLowAmong the lowest of any major power
    Key industriesMilitary · Finance · TechIn that order
    InequalityHighHousehold debt runs high with it
    ImmigrationOpenOpportunity seekers welcome

    // 05 — Strategic Assets

    What is worth taking

    Alliance strength flows from infrastructure, not ideology.

    MegacorporationNexLink Communications

    High-orbit satellites for military surveillance, and close government ties. The Chamber Director has been a NexLink appointee for a decade.

    FleetAegis battlecruisers

    Fleet protectors and siege platforms, each 2.4 km long and built around the Lovelace Cannon.

    LicensingPsi Lynx certification

    Federal academies and PMC licensing. The credential that bounty boards, dealers and customs all check.

    CommunicationsLiberty Chakra

    Bar Harbor, Maine. Chamber traffic, Vanguard deployments and Alliance money all cross Liberty first.

    CommunicationsEagle Chakra

    New Savannah, on the near side of Osram. The Alliance’s public Chakra.

    LegislatureCorporate Chamber

    Megacorporation delegates with a veto over legislation. The place where national priorities are made to match corporate ones.

    // 06 — Diplomacy

    Where they stand

    Firm positions against authoritarianism, with the channels kept open wherever there is money in it.

    Imperium of DragonsHostileMortal enemy. The Imperium still honours Alliance Psi Lynx credentials at its customs desks.
    Emerald DirectorateTenseOnce cautious respect. Now a contest over lunar territory on Osram.
    Zorian CovenantCriticalOfficially, the Alliance views the Covenant’s fusion of faith and state as religious authoritarianism. Some in the Chamber endorse it anyway.
    Fenris HordeNon-hostileRespectful relations, on paper, with the power that now rules the Nordic Commonwealth’s moons.
    Rakshasa HordeNo relationsClassified as a “non-state biological actor.”
    Jökull HordeNo contactNothing on file.
    Xing HongCourtingHolds Eagle District. Dante IV Pompeo advocates the city’s official inclusion into Alliance territory.
    “The business of America has always been business. The business of the Alliance is humanity’s future.”— Corporate Chamber opening address, fiscal year 2295